The Video Game Reviews Community (HonestGamers)
Forums | Blogs | Register | Login | Users | Staff | Links

3DS
Dreamcast
DS
GameCube
iPad
iPhone/iPod
PC
PlayStation 2
PlayStation 3
PSP
Vita
Wii
Wii U
Xbox
Xbox 360
All
Follow Us

Resident Evil: Code Veronica X
Resident Evil: Code Veronica X (PS2) game cover art
Genre:
Action (Horror)

Developer:
Capcom
Publisher
Region
Released
Capcom
NA
08/22/2001
Your Account Options
You currently have no privileges related to this game profile because you are not signed into an HonestGamers account. Please log in, or click to register for a free user account.

More Reviews by wolfqueen001

Confrontation (PC)
To stop all evil in the world, you control a squad of warriors belonging to the Griffin (human) faction. Though you'll recruit teammates as you travel through v...

Kid Icarus: Uprising (3DS)
Somehow, the most appealing aspect of any chapter is the game's strong learning curve. Even though you receive a great deal of guidance from the Goddess of Ligh...

Ys II (NES)
Most of the time, it only takes a couple of levels to crush your enemies. Sure, you might be throwing grapes at elephants for how little damage you do, but you'...

TaleSpin (NES)
In the first level, enemy planes try to ram you as you fly over large expanses of water dotted with oil platforms. Halfway through, you confront the infamous ai...

Dragon Quest VI: Realms of Revelation (DS)
Dragon Quest VI's main draw will always be its extraordinary plot and immense world. The plights of each world's citizens feel real, raw. They’re moving ...

Best PlayStation 2 Games
TimeSplitters (PlayStation 2) artwork
TimeSplitters
Average Rating: 10.0; Reviews: 2
Shin Megami Tensei: Persona 4 (PlayStation 2) artwork
Shin Megami Tensei: Persona 4
Average Rating: 9.8; Reviews: 4
Resident Evil 4 (PlayStation 2) artwork
Resident Evil 4
Average Rating: 9.7; Reviews: 6
Disgaea: Hour of Darkness (PlayStation 2) artwork
Disgaea: Hour of Darkness
Average Rating: 9.7; Reviews: 3
Metal Gear Solid 3: Snake Eater (PlayStation 2) artwork
Metal Gear Solid 3: Snake Eater
Average Rating: 9.7; Reviews: 3
Tony Hawk's Pro Skater 3 (PlayStation 2) artwork
Tony Hawk's Pro Skater 3
Average Rating: 9.7; Reviews: 2
Grand Theft Auto: Vice City (PlayStation 2) artwork
Grand Theft Auto: Vice City
Average Rating: 9.6; Reviews: 5
Gran Turismo 3 A-Spec (PlayStation 2) artwork
Gran Turismo 3 A-Spec
Average Rating: 9.6; Reviews: 3
Grand Theft Auto: San Andreas (PlayStation 2) artwork
Grand Theft Auto: San Andreas
Average Rating: 9.6; Reviews: 5
Shin Megami Tensei: Nocturne (PlayStation 2) artwork
Shin Megami Tensei: Nocturne
Average Rating: 9.5; Reviews: 2

Looking for a good read?
Check out a selection from our database of more than 8000 reviews! overdrive has weighed in on Final Fantasy X for the PlayStation 2 and figures it rates 8 out of 10. What do you think? Read the review, then be sure to leave feedback or chime in with one of your own!

Systems > PlayStation 2 > R > Resident Evil: Code Veronica X > User Review

Sign up for a free user account and you can leave feedback for this review or even submit a game review of your own!

Review by wolfqueen001
May 16, 2010

Before its fourth numerical installment, the Resident Evil franchise inspired fear not just through horrifying monsters and startling scenes, but also through mere existence. To survive, you had to be smart, conserving ammunition and health items for major battles and long stretches between saves. Code Veronica X matches these criteria in every regard, fitting in all the series staples as well as adding nuances of its own.

Claire Redfield finds herself imprisoned on a remote island where a new strain of T-Virus has spread. With nothing but a combat knife and a handgun to start, she must find a way off the island, a path that will lead her to many secrets as well as new places to explore. Her brother, Chris, follows her tracks both on and off the island as part of a (somewhat) belated rescue effort.

Through it all, you’ll experience the true meaning of the word horror as it was originally intended. It’s not the horror of frightening monsters or excess gore, although those do exist; it’s the horror of the unknown. To avoid unnecessary collisions with malevolent mutants, you walk instead of run. Such care is necessary because just a couple of smacks or bites can knock your health one notch. Yet, the precaution isn’t always possible. To prevent over-consumption of the few arms you have, you need to avoid enemies rather than kill them. This, by nature, forces you to run instead of warily stalking about.

Unsure of what lies around the corner, you conserve your best equipment for bosses. You always know from disturbing scenes or the thumping of Claire’s heart as she opens a door that something’s going to happen, but you never know precisely when until it does. When taking the Bowgun (a kind of crossbow) from the laboratory, you watch the gruesome and startling death of the researcher inside. You know you’ll face whatever’s in there eventually, and it’s that anticipation, that sheer uncertainty of its strength or even its physical characteristics that creates an ever-present shroud of dread and foreboding as your journey continues. It’s the sort of feeling that permeates everything and applies to every beast that appears in a similar manner. It even applies merely just to collecting key items, for these often trigger the appearance of something new, or, at the very least, the re-infestation of once-cleared corridors.

Dread is the ultimate terror here, and it wins all. It clouds judgment and befuddles the mind. Often it leads to your own destruction. I’ve often gone into situations incorrectly prepared, misjudging the kinds of weapons I needed for the next round of foes. Once, as Chris, I brought submachine guns to a room full of zombies thinking I’d be fighting spiders and a weird amphibian lizard thing that shoots electricity. Granted, these zombies could now spit acid, but even so, I knew submachine guns were a bit heavy. Later I fought the monsters I had intended the weapon for. My mistake led to the near-depletion of one of the most powerful weapons.

The need to manage items will make you think about weapon choice as well and coupled with the omnipresent dread, it can prove costly. With an eight (later ten) item limit, great consideration must be taken for weapon choice, as the remaining space will likely be used for healing and story-progression items. I fell prey to this clever trap more than once, but one specific incident early in the game still rings in my memory. In an old warehouse, I collected a pair of submachine guns for a fellow stranded prisoner, naively thinking my handgun would be enough. I was wrong. Instead, I was jumped by a monster known only to this game, the bandersnatch. Resembling a mutant orangutan with extendable arms, it proved quite resistant to my puny weapons, nearly killing me in the process. Thinking it was a boss, I reloaded, this time bringing a more powerful gun, and found the task much easier.

Then I found out they were, in fact, regular enemies. Cursing ensued, but not much as my ammo conservative efforts meant I still had plenty of good stuff remaining. Needless to say, I acquired a great fear of these beasts, one that wasn’t much abated when I learned of their weakness to explosives. A dangerous balancing act then followed where I took care to only use the grenades necessary to kill them and yet still save enough for the showdown with one of Resident Evil’s most infamous creations.

I later regretted this liberal use of explosives because it would have made Chris’s half of the game much easier. But I didn’t mind too much as I’d managed to save other heavy weaponry until the very end of the game.

Despite the failures and successes that eventually allowed me to achieve victory, getting there was not easy. It involved multiple retries from earlier saves to complete a portion to my satisfaction. Simply wasting too much ammo on pesky moths and still getting poisoned could ruin my current run. I probably saw the game over screens than there are words in this review. But, frustrating as it is, that’s kind of the point. If you don’t think, you die. If you’re not careful, you die. If you’re not afraid, you die. If you’re too afraid you die. However, once you reach your goals with confidence, you can win, and that’s what makes the game truly rewarding.


Rating: 8/10



You can click the tabs on the above bar to choose whether you wish to read comments from visitors who have posted on Facebook, or from registered site users who have left feedback on the forums. Please leave a comment of your own if you have anything to say!


Info | Help | Privacy Policy | Contact | Advertise

eXTReMe Tracker
© 1998-2012 HonestGamers
None of the material contained within this site--from reviews, guides, cheats and editorials to message board posts--may be reproduced in any conceivable fashion without permission from the author(s) of said material. This site is not sponsored or endorsed by Nintendo, Sega, Sony, Microsoft, or any other such party. Resident Evil: Code Veronica X is a registered trademark of its copyright holder. This site makes no claim to Resident Evil: Code Veronica X, its characters, screenshots, artwork, music, or any intellectual property contained within. Opinions expressed on this site do not necessarily represent the opinion of site staff or sponsors.