To borrow a line from Starscream circa 1986 as he jettisoned a dying Megatron into space: it pains me to do this... but Lament’s title is sadly apt for me. I want to see more of these NES homages, and marking them down this way doesn’t help achieve that. But Lament feels like Castlevania II: Belmont's Revenge (of ancient black-and-white Gameboy lore) revisited some 26 years later, but nowhere as good. And that’s not good.
Lament stars a wolfman doing his best Cloud Strife impression. No story was on offer, and that’s fine: we’ll just kill everything that moves. Lament wants to be classic Castlevania or Ninja Gaiden, and to the extent that it gives us side-scrolling hack-and-slash action and some briefly challenging platforming bits and bosses, it’s mission accomplished. For old school gamers, the mere fact the game exists feels like a win in and of itself, but the hour or two of uneven play will be behind you very quickly and permanently.
There are four levels to choose from at the onset (again, like Belmont's Revenge). Halfway through each level, you gain a new power, such as the 'dash' or the 'charged strike,' and then it’s on to the boss. Oddly enough, simply earning a level’s special power and thereafter dying at the boss is enough for the level to count as being beaten. After the four selectable missions are conquered, you unlock the fifth and last, named appropriately, “Lament.”
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