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Title: FAQ Writing Progress updates
Posted: January 24, 2010 (11:25 PM)
Some general progress over the last week on guide writing:
Dragon Ball Z: Attack of the Saiyans (NDS)
This of course was the biggest game for me in the most recent while in terms of work. Before I stopped updating my writing for some time in mid to late December and early January, I had the entire main walkthrough, most of the side-adventuring, and 97% of the bestiary done along with the S-Combo list. I quickly punched out the rest of the bestiary, the few side-quests, the last remaining area (Martial Arts Temple Sewers), the secret boss, items/accessories/capsules list (those three being the most tedious), a shop list, and a profile on each of the main six characters. To compare in terms of KB, it increased from 302KB to 451KB. Right now I am merely finetuning it as I get more e-mails or posts in my topic on the GameFAQs AotS board.
The Legend of Zelda: Spirit Tracks (NDS)
I left a mostly-complete walkthrough in early December behind, but finally finished up the walkthrough a couple of days ago. However, going through the Tower of Spirits one last time was extremely tedious for me, so I will lay off the game for a couple more days before returning to it. The first thing I plan to do is to fill out the intermission sections (basically writing all the sidequests and extra stuff you can do in a walkthrough form) starting from the earliest sections going up to the latest, and fill out the mini-games, rabbits, heart containers, etc. sections at the same time. Once that is done, I will probably retreat away from it again, and then later on fill in the remaining miscellaneous sections, such as controls, and Battle Mode.
Lock's Quest (NDS)
Lock's Quest is a fairly easy game to write for: the game is divided up into one hundred 'days', each of which have their own tower defense scenario. Each of the days is usually only three or four minutes long, and I can save in between each day, so I can write in short bursts at various times of a day. Currently I am up to Day Fifty-Four. For the next week this will likely be the game I focus on most, to avoid burn-out from Zelda.
Pokemon Diamond/Pearl (NDS)
I wrote for this game nearly three years ago now, but I left it basically at just a plain beginning-to-end walkthrough, with basically no side-tracking from the main game, and no sections other than the walkthrough. Over the next little while, I plan to remedy that, and begin to flesh it out completely to be in-depth and comprehensive on every aspect of the game. It will take a while, but I can chip away at it slowly but surely.
Users with accounts on the HonestGamers site are able to contribute reviews and occasionally other types of content. Below, you'll find excerpts from as many as 20 of the most recent articles posted by darkstarripclaw. Be sure to leave some feedback if you find anything interesting!
Papers, Please is mercilessly satirical with its subject matter, taking place in a fictional backdrop of Second-world countries. Some of it is blatant, with the various propagandising, to the more insidious. As a Customs Inspector, you are responsible for processing several applicants a day, whether foreigners or Arstotzkan natives, and going through their paperwork meticulously. Glory to Arstotzka.
While Rhythm Thief is an obvious collection of musical mini-games, the game is also part point-and-click. While going around Paris, you get treated to a decent bit of recent French history, some of it coming into play as the game's story runs itself out. Phantom R's nightly occupations, stealing unique items from museums and the likes that are actually forgeries created by his missing father, and replacing them with the real thing, sets off the first batch of rhythm mini-games.
The game dumps you off in a small room, expecting you to travel through several rooms in many different possible paths until you find an elevator or teleporter that takes you to the next level. The game takes an isometric perspective, with developers Software Creations having also created the isometric Solstice for the NES. Problem: the NES was a console that sent visual and audio data to a TV screen, and had colour. The Game Boy had a pea-green screen that was only 2 inches across.
Heavyweight Championship Boxing was the first boxing game on a Nintendo handheld. With no real predecessor to look at, developers TOSE were required to design the game interface and hope their vision did not flop on arrival. Heavyweight Championship Boxing turned out surprisingly decent.
Ace Combat: Assault Horizon Legacy is a conventional plane game with straight-up aerial dogfights, taking place on Earth with a fictional alternate history, with a NATO-like organisation fighting to reclaim a member country usurped in a successful coup d'etat by rebels. Doing so takes you through 22 stages of action, some intense, some deliberately more passive.
As a tech demo, Spirit Camera: The Cursed Memoir is an excellent piece of programming, making extensive use of three of the Nintendo 3DS’s internal features: gyroscope, camera, and 3D. Too bad Nintendo did not price it like a tech demo. They priced it like a full game, with a $40 price-point.
Centipede: Infestation could best be described more as a reimagination than a bastardisation of the Centipede franchise. While only superficially resembling the classic arcade game, Infestation does borrow heavily from other arcade games of the era . In each of the game’s 40 stages, your primary mission is to survive, accomplished by sending endless bullet spray at overgrown wasps, spiders, ants and other assorted icky-crawlies, mowing them down by the hundreds with your tru...
In our modern society today, life has become too urbanised: you get up in the morning in the inner city or suburb, ready yourself with a breakfast and a shower, and then commute for upwards of an hour or higher so you can continue your struggle in the rat race that is life. Sometimes you just need to kick back and find something to distract you, whether it be an internal process such as meditation or external entertainment like watching sports on TV.
One normally would not equate being an engineer or an architech with having a 'fun, eventful career'. While both certainly make lots of money and still do field work, they also tend to be fairly droll overall, consisting mostly of long-term projects in which technical detail has to be redone/redrawn and refined over and over again and adjustments need to be made over the course of a project in progress. I should know: my sister is an engineer.
Dragon Ball Z: Attack of the Saiyans is a funny game - at a time when Toei Animation has begun broadcasting Dragon Ball Kai, a remastered version of Dragon Ball Z with the number of episodes cut down from 29 to approximately 100, Attack of the Saiyans actually increases the amount of storyline proper. Stretching from the end of the 23rd Tenkaichi Budokai (World Martial Arts Tournament) from the Dragon Ball series up to the climatic Goku vs. Vegeta fight in the titular Saiyan...
“House”, “Grey’s Anatomy”, and “Scrubs” – name any popular show that has to do with the medical field (ignoring Dr. Phil), and chances are it is made up of two-thirds drama and one-third actual medicalspeak . As such, with Atlus’ 2005 release of Trauma Center: Under the Knife for the Nintendo DS, it wasn’t surprising that the character interactions and story was every bit as important as the gameplay. Because of this, however, people complained as the storyline quickly absurd: Dr. ...
While the PC will always be rightfully known as the king of visual novels, the Nintendo DS began to makes its presence in the genre known with the 2005 release of Trace Memory and Phoenix Wright: Ace Attorney, released only 15 days apart on American shores. Subsequent releases included more titles in the aforementioned Ace Attorney series, Hotel Dusk: Room 215, along with less critically-acclaimed games such as a poorly-remade Myst, with many more yet to come. ...
If you have ever taken any physics course, then at some point in time, you may have glossed over the behaviour of light. One point that stays clear is that on a flat, reflective surface, the angle that the light bounces off of is the same angle that it first struck the surface at.
Silver Eagle is an odd game to describe. Perhaps the best retro comparison that can be made is with Quintet’s Actraiser. Silver Eagle is not a 2D-Platformer combined with town-building simulator, but it is similar in the sense that it basically has two entirely different games from two entirely different genres combined seamlessly into one. In short, one half of Silver Eagle is a 2D-esque overhead action game reminiscent of Metal Gear with less stealth and more...
If you are not a Naruto fan, allow me to explain some of the premise behind it: a young hyperactive ninja named Naruto Uzumaki wants to claim the title of Hokage, which would make him the greatest ninja in his village of Konohogakure. In doing so, he becomes part of a three-man rookie squad lead by a jonin, an elite ninja, who go on various missions to earn money for the village’s economy and increase their own skills. One of young Naruto’s first missions brings him face-to-face with a philosoph...
In the early 1980s, the home console industry would fall apart (especially fueled by the bombing of Atari's E.T.), creating a lull in the gaming niche. This would pave the way for a re-emerging arcade dominance, especially as at the time they were much more powerful than what you would get out of a more convenient stay-at-home play. Oldies like Donkey Kong and Galaga looked much better on arcade than their 2600 counterparts, and without a console's constant specs to weigh them down...