Super Castlevania IV (SNES) review"A fun vampire-slaying quest that'd be better if it didn't take so long to show its fangs." |
Whenever I find myself bogged down with my main gaming projects, I like to revisit something from yesteryear because those old games can usually be played through in a handful of days, at most. I can burn through it, see if my past experiences match up with the present and crank out a quick and decisive review.
With Super Castlevania IV, things are a bit more complicated, though. It might not have taken me a long time to play through it again, but determining how I feel about it wasn't an easy task. In some ways, it's a great game. In others, it's decent, but pales in comparison to the series' third outing on the NES. I really liked it back in the day and I still like it — it's just that those positive vibes aren't so unanimous.
To start with the good stuff, even if this was a very early SNES game, it still looks and sounds a lot better than any of the NES installments. I remember when I first saw a SNES in action, I was playing A Link to the Past with a friend and was amazed at how the music was so much more full and vibrant than what I was used to. That is also on display here, along with some nice touches. When fighting Dracula, as you get closer to defeating the pesky vampire, his theme will fade out to be replaced with Simon Belmont's — something that will pump you up while playing even if the reality of the situation is that he's one hit away from killing you and you haven't figured out how to consistently dodge his attacks.
Graphically, enemies are drawn with more details, there is a larger palette of available colors and so on. This leads to a nice amount of level variety. After going through forests, caves and towers to reach Dracula's castle, you'll find spike-infested dungeons, treasuries coated with gold and other sights, such as the evil count's ever-so-familiar clock tower. Regardless of how undead its inhabitants are, Dracula's realm never felt so alive, with ghostly couples dancing in ballrooms and massive golems crumbling to nothing under your onslaught.
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Featured community review by overdrive (August 24, 2018)
Rob Hamilton is the official drunken master of review writing for Honestgamers. |
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