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Suskie Susquatch

Title: Playing Rage. Still utterly dumbfounded that a PC I've built is capable of rendering graphics like this.
Posted: August 10, 2012 (05:56 PM)
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Recent Contributions

Users with accounts on the HonestGamers site are able to contribute reviews and occasionally other types of content. Below, you'll find excerpts from as many as 20 of the most recent articles posted by Suskie. Be sure to leave some feedback if you find anything interesting!

Type: Review
Game: Demon Gaze (Vita)
Posted: April 24, 2014 (04:47 PM)
An aggressively old-school dungeon crawler full of bulging breasts.
[reply][leave comment]

Type: Review
Game: Strider (Xbox One)
Posted: April 21, 2014 (12:17 AM)
Entirely too much of Strider feels more out of touch than endearing.

Type: Review
Game: inFAMOUS: Second Son (PlayStation 4)
Posted: April 09, 2014 (04:06 AM)
I stopped caring about getting to know Seattle as soon as the city became nothing more than dead space, something to stand between you and your next waypoint.

Type: Review
Game: Titanfall (Xbox One)
Posted: April 04, 2014 (08:21 PM)
The tightest and most exhilarating multiplayer experience I've had in years.

Type: Review
Game: Cloudbuilt (Miscellaneous)
Posted: March 30, 2014 (11:56 PM)
I'm easily frustrated, but I honestly, truly did not give up on Cloudbuilt out of anger. I gave up on it because it is beyond my abilities as a gamer.

Type: Review
Game: DanganRonpa: Trigger Happy Havoc (Vita)
Posted: March 28, 2014 (01:06 AM)
On one hand, some of these murders are utterly heinous. On the other hand, the blood is hot pink.
[reply][leave comment]

Type: Review
Game: Dark Souls II (Xbox 360)
Posted: March 27, 2014 (12:50 AM)
A 'sense of discovery' is only effective if what you're discovering is cool. Context can go a long way.
[reply][leave comment]

Type: Review
Game: Dark Souls (Xbox 360)
Posted: February 24, 2014 (03:49 AM)
The evidence speaks for itself: Dark Souls has an undeniable pull.

Type: Review
Game: Toukiden: The Age of Demons (Vita)
Posted: February 14, 2014 (04:41 PM)
Toukiden's boss battles are the reason you play video games.

Type: Review
Game: Tomb Raider: Definitive Edition (Xbox One)
Posted: February 05, 2014 (12:24 AM)
Tomb Raider is worth playing, even if you're not a fan of the series. Especially if you're not a fan of the series.

Type: Review
Game: Killzone: Mercenary (Vita)
Posted: January 18, 2014 (01:59 AM)
The focus is flexibility, and it's a surprising quality in what I previously took to be a series of set piece-driven corridor shooters.

Type: Review
Game: Nidhogg (Miscellaneous)
Posted: January 16, 2014 (01:18 AM)
Even the very act of attacking often feels like a gamble.

Type: Review
Game: Metal Gear Rising: Revengeance (Miscellaneous)
Posted: January 12, 2014 (12:31 PM)
The combat's great, and because of that, Revengeance's biggest problem isn't that it's over so quickly, but that it constantly kills its own pace whenever it seems to really get going.
[reply][leave comment]

Type: Review
Game: The Legend of Zelda: A Link Between Worlds (3DS)
Posted: December 29, 2013 (03:32 AM)
A Link Between Worlds lives in the shadow of better and more important games, which makes its shortcomings all the more visible.
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Type: Review
Game: Ryse: Son of Rome (Xbox One)
Posted: December 27, 2013 (02:36 AM)
Ryse is simplistic and short, which is better than simplistic and long, I guess.
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Type: Review
Game: Tearaway (Vita)
Posted: December 15, 2013 (12:52 PM)
Tearaway is fueled by big, genre-bending ideas, and it's got so many of them that I could rattle off a dozen of the game's most memorable moments and I'd barely be scratching the surface of what the game has to offer.
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Type: Review
Game: Forza Motorsport 5 (Xbox One)
Posted: December 01, 2013 (11:19 AM)
The flagship title for a very expensive piece of hardware really shouldn't be thinner rehash of an experience that's already been available for years, should it?
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Type: Review
Game: Resogun (PlayStation 4)
Posted: November 27, 2013 (01:19 AM)
Sit up, look at the screen and save the last humans, or else.
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Type: Review
Game: LocoCycle (Xbox One)
Posted: November 25, 2013 (11:39 PM)
Every mechanic is walled off from the next; a mission could begin with a Shooting Segment and then move on to a Hand-to-Hand Combat Segment before concluding with a Succession of Quick-Time Events.

Type: Review
Game: Assassin's Creed IV: Black Flag (Xbox 360)
Posted: November 22, 2013 (10:46 PM)
"Give us feedback," Ubisoft demands. Fair enough. Maybe now they'll finally get the message that these stupid tailing missions have got to go.

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