You awaken in a small room with limited movement and freedom. You're sitting in a chair, strapped, with some kind of needle wrapped around your wrist, and your hands are trapped inside a bizarre container. For now, all you can do is reluctantly listen to an unknown voice and unravel a puzzle presented before your very eyes. To be blunt: this sounds like the beginning of Portal. In fact, this sounds like several first-person puzzle games that begin inexplicably inside a compact environment and given little-to-no details about the plot. Because mystery!
Though, it's doubtful the devs tried or cared about any potential comparisons when they made Statik. If anything, they were more focused on making interesting, mind-bending puzzles for VR players. But how does one go about making brainteasers when you're literally stuck in one place, only able to move your head and twist your imprisoned hands? By putting the puzzle on your hands. It's not an exaggeration when one describes the containers as bizarre, doubly-so when out of context. The first box looks like a makeshift flux capacitor with small, rotatable pipes and poles that spin on command, and another box puzzle has a rotary dial on its face and a cassette player on its left side.
So with that much information to go on... can you solve these puzzles? Of course not.
![]() | ![]() | ![]() | ![]() | ![]() |
Community review by dementedhut (February 01, 2019)
Now if only I had the foresight to submit this OutRun review a day earlier... |
More Reviews by dementedhut [+]
|
|
If you enjoyed this Statik review, you're encouraged to discuss it with the author and with other members of the site's community. If you don't already have an HonestGamers account, you can sign up for one in a snap. Thank you for reading!
User Help | Contact | Ethics | Sponsor Guide | Links