"Oh."
That's what was going through my mind as I walked returning protagonist Chris Redfield through an ominously empty town in Africa, along with his soon to be comrade-in-arms Sheva. Mere minutes later, we were stuck in a house, surrounded by an angry, infected mob, also known as Majini, that were dying to get in through all possible entrances. I proceeded to cover up openings with shelves and literally popped a couple heads with my handgun. But it wasn't enough to hold them back. Next thing I knew, I was running around outside in a panic, climbing up ladders, kicking them down, and being chased by a crazed, masked figure with a deadly weapon.
"Oh. This game wants to be Resident Evil 4. That's not so bad."
Or so I thought. The devs really wanted Resident Evil 5 to be a bigger and badder version of its predecessor, but somewhere along the way I think the devs forgot what franchise this game belonged to. Early in, enemies attack and rush aggressively, to the point where trying to aim precisely is a joke. If these outbursts occurred in any prior game in the series, they would have been tense moments; however, the presence of a co-op partner, that can also attack, greatly changes the vibe for RE5. When a buddy is constantly watching your back and keeping most Majini foes at a distance, they feel more like nuisances. Sure, crowds can pin players into corners a couple times and ammo consumption is sometimes a worry, but the dread is gone, because enemies are no longer legit, freaky threats.

























































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Community review by dementedhut (October 12, 2016)
If Solitaire Poker actually sounds intriguing and you want to play it on something modern, then the arcade game, Ryukyu, is available as an Arcade Archives release for the Nintendo Switch and PlayStation 4. |
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