Using projectiles from your mouth, you destroy a spiked pillar blocking the path... then get killed by the pillar's five-way, self-destruct flame attack. Start over. Destroy a spiked pillar and all subsequent pillars, dodge their five-way attacks, jump off a seemingly innocent ledge... and into a pit that wasn't visible on screen. Start over. Destroy pillars, dodge their attacks, jump further off the dangerous ledge and land on solid footing, make your way up another hill... and get killed by a falling enemy you had no way of knowing was there. Start over.
That's all in the opening stage, too.
Sounds like a great game, right?
For first-timers, Toki: Going Ape Spit's greatest hurdle is making it through the opening stage without quitting in frustration; your protagonist, a human transformed into a smiling ape that looks more like a chimp, moves at a surprisingly slow pace, can die in one hit, and punishment for death is spawning at the beginning of the current area. It's not like most other side-scrolling action-platformers where you can bolt through several obstacles and enemies, get hurt a few times, die, and either respawn at a nearby checkpoint or on the spot. Toki wants players to take their time, observe surroundings, especially with the up and down functions of the d-pad, and even be weary when taking on enemies, as the situation may not be so transparent. Disregarding these methods guarantee a journey littered with failure.
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Featured community review by dementedhut (July 20, 2017)
Now if only I had the foresight to submit this OutRun review a day earlier... |
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