Metal Head isn’t awful.
That’s not exactly high praise when offered out of context, but we are talking about a 32X game here. The 32X is a forgotten system with a circumcised library, only half of which are awful full-motion video games from Digital Pictures. That Metal Head isn’t awful already pushes it to the higher echelons of its chosen platform, but what if I were then to heap further middling praise upon it? Not only is it not awful, but it’s also a 32X exclusive! You can’t find its particular brand of mediocrity anywhere else! It’s also maddeningly ambitious.
The game is a mission-based mech shooter that secretly wants to be a first person shooter, but more or less isn’t. In keeping with the fact that you’re controlling a building-tall robot, you awkwardly lumber around cities, as bipedal weapon platforms are wont to do. These mechs, or ‘Metal Heads,’ were developed by the world government to put a stop to numerous civil conflicts that threatened to blossom into a new world war and, until recently, represented a sufficient threat to keep everyone in check. As such, you spend your time inside your giant robot performing various missions for the military arm you belong to. Usually, this means being dropped into a town and destroying all the hostiles that you find. But that's not always true; some unique mission exist wherein you escort a helicopter to its destination, or are tasked with taking photos of an enemy encampment. The more time you spend with Metal Head, the more ambitious little touches you discover.
Staff review by Gary Hartley (February 05, 2017)
Gary Hartley arbitrarily arrives, leaves a review for a game no one has heard of, then retreats to his 17th century castle in rural England to feed whatever lives in the moat and complain about you. |
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