Pitfall is an old relic of a game, and it boasts a rich and proud history. It's famous for being among the first true 2D platformers, and as crude as it was to simply run and leap over pits (hence the name!), it was fun for its time, and so was its direct sequel, Pitfall II: Lost Caverns.
Pitfall: The Mayan Adventure is not fun for any time. And it's far from the trailblazer that its predecessors were. Lest you think me one of those hopelessly clueless curmudgeons who foolishly and unfairly judge old games against today's standards, let's put The Mayan Adventure's crappiness into context.
The Mayan Adventure game out in 1994. 1994 was a good year for 16-bit platformers. Konami released both Castlevania: Bloodlines, and Contra: Hard Corps that same year, for the Genesis, without the 'added muscle' purported to be possessed by the doomed 32X add-on.
Super Metroid came out in 1994.
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