Sorry, but I haven't yet shared the information about myself that would typically display here. Check back later to see if that changes, or if I instead choose to remain an enigma.
Yeah, it was terrible to watch. But some cool things were shown too!
Awards shows are always bloated, self-involved trash, but few shows inspire my body to recoil backward with white-hot intensity the way The Game Awards often do. There were a few pleasant moments: Geoff Keighley's speech to Hideo Kojima made me deeply uncomfortable, but it clearly came from a space of genuine affection. The speech from the dude that made That, Dragon Cancer was touching and represented the changing tableau of video games. But those moments were life rafts in a sea infested with unadulterated advertisements and corporate-sponsored sewage masquerading as jokes. Iíd say whoever signed off on the Sentient Razor From Hell should be shot into space and forced to listen to Duke Nukemís very timely jokes from the Bulletstorm remaster for the rest of eternity, but that would mean t
Looking at a then-divisive game through clean eyes.
I remember being intensely annoyed by how highly the games press rated Gone Home when it first came out in 2013. I was twenty at the time, and I internalized the gameís widespread adulation as an attack on myself and what games meant to me. ďSo youíre telling me this game where you just walk around a house is a game of the year contender? Itís really capable of standing on equal footing with the likes of Grand Theft Auto 5, The Last of Us, Tearaway (shout-out to my Vita-heads out there) and Bioshock Infinite? Itís not even a Real Video Game! Thereís no way this is THAT good.Ē My discomfort with the game, and what it could mean for the direction of my favorite medium, made me reflexively lash out against the gameís success. The price point didnít help either. $20 for a game most enthusiasts
Rocket League's newest mode is the best addition yet.
I love Rocket League. Ever since the game fell out of nowhere to become a massive hit last summer, it has taken a substantial role in my gaming life. I still play it almost every day. Iíve watched Youtube videos on how to get better at the game. Itís the only game thatís ever made me interested in watching professional players play it as an eSport. Rocket League has it hooks in me in a way games rarely do.
Thoughts on Titanfall 2, and the value of demos.
Remember demos? Releasing small sections of an unreleased game in an attempt to entice more people to buy the game was a common practice during the previous generation, the playable teaser has become more of a rarity. The advent of live streaming over the last few years has seemingly replaced the demo as part of the increasingly controlled pre-release hype cycle. And while I would never besmirch the act of watching other people play video games, it pales in comparison to actually playing the game youíre interested in. Games are an interactive medium, after all. The breadth of what games can do and be is such that it can be difficult to approximate if a game is really for you if youíre unfamiliar with the genre.
Act IV of Kentucky Route Zero left me feeling conflicted. Here's why.
As much as I enjoyed Act IV of Kentucky Route Zero, I couldnít but feel like there was something missing while I was playing it. The latest installment of Cardboard Computerís low-key adventure game was released out of the blue last month after a two-year wait since the previous chapter. Just think about that for a second. An episodic game sold in installments went two whole years in between episodes. Back then, Donald Drumpf was still a joke in a ďha-haĒ way, and not in an ďoh fuck, he could actually become president this is horrificĒ sort of way. As memories fade, the basic emotions are what lasts the longest. I remember liking Kentucky Route Zero quite a bit. I remember appreciating its dreamlike Americana and that it had some sort of open world. I remember liking the gameís art style,
On Dangerous Golf, and the danger of expectations.
An intricately decorated ballroom. A pristine kitchen filled to the brim with fresh food and clean cookware. A bathroom. You wouldn't expect the first game from some of the minds behind the legendary Burnout series to take place in these locales, but Dangerous Golf is a fairly surprising game.
Brief Thoughts on Bethesda's and EA's press conferences.
I still look forward to E3 every year, despite its decreasing significance. This year, I decided to write about the most exciting things I saw during the press conferences. And with that, here are the things that caught my eye the most:
I donít own a Xbox One or a gaming pc, so I never played the original Titanfall. But I was super into the footage that they showed. Adding grappling hooks is always a smart design choice, and the increased mobility should lead to some really delightful chaos in multiplayer. Adding a single-player mode is a big plus, as well. As someone who is usually terrible at multiplayer in first-person shooters, having a story mode where I can play the game without dying all the time and being called racial epithets by strangers is a nice thing to have.