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Review by JANUS2
February 27, 2010
If you have fond memories of those distant days when the platformer ruled the gaming world then pay attention because Hook Champ is just for you!
The retro-gamer charm offensive begins at the title screen. Just listen to those wailing beeps and bops! Hear the droning chords rise and fall! Look at those beautiful blocky visuals! It’s enough to make you forget that the last twenty years ever happened! Of course, these traits are no longer imposed by technical limitations; they’re now deliberate style choices. Hook Champ wears its pixellated graphics like a badge of honour, as if it wants to convince us of its earnestness right from the title screen. Dig a little deeper and you’ll find an overworld map, complete with a shop to purchase upgrades. Venture further still and you’ll find levels filled with lava traps, gold coins and conveniently-placed springs.
It's all lovingly crafted in a visual style that hovers between 8-bit simplicity and 16-bit elegance, but no matter how deep you delve into the charming world of Hook Champ you will not find a d-pad. Despite their blatant nostalgia for simpler times, RocketCat Games are smart enough to realise that they need to bring fresh, creative ideas to the table if their games are to feel relevant in a crowded App Store. Hook Champ is symbolic of their vision: a retro-tinged platformer that is made unique and up-to-date by its inventive gameplay and very modern control interface.
Hook Champ casts you as an intrepid tomb raider who is equipped initially with little more than a rope and a hook. I think there’s a story behind all this tomb raiding, but in true platformer style all the plot you ever really need to be aware of is made clear in the first few seconds of every level. After some witty and amusing banter between the tomb raiders deep in the heart of a cave, the main character steals a cursed relic. Then a scarier looking version of Boo starts chasing them. This is where you step in. Your goal? ESCAPE!
You may be thinking that this doesn't sound terribly inventive. Using a rope to swing through a level is an idea that's as old as Pitfall and almost every platformer in existence has copied the premise of being chased or hurried through a level by some malevolent force. Although Hook Champ does borrow elements from the past, this is certainly no tired tribute to old glories. This is a fast and furious adventure that hooks you in and doesn’t let you go until you’ve swung through every cave and stolen every treasure. The core appeal is the thrill of swinging elegantly through a level and evading all the traps and obstructions that the game throws in your path without falling to the ground. Of course, this thrill soon gives way to panic when you eventually do fall to the ground or are slowed by obstacles. Take too long to regain your pace and death becomes inevitable. The ghost never slows down!
If it all becomes a bit too difficult then you can always cash in your coins and upgrade your abilities at the shop. Upgrades range from subtle improvements in the quality of the hook and rope to valuable power-ups like shotguns and rocket boots. There are even some more amusing products on sale. Give your tomb raider a fez if you like. It only costs twenty bucks. The Russian hat costs three hundred, but apparently it distils an entire country and its culture into the form of a great hat. These hats don’t actually do anything, other than look good.
Hook Champ is a charming adventure that delivers a stiff but rewarding challenge, however the whole thing would just not work if the control was poor. As I mentioned before, there is no d-pad to be found. To hook onto something you merely touch the screen and the hook is unleashed upwards in that direction. Hold your finger on the screen and you’ll stay attached; release your finger and you’ll swing off, allowing you to touch again to re-launch the hook and swing further through the stage. In addition, there are touch buttons on the bottom of the screen that become available as new abilities are purchased from the shop. The control is precise and instinctive; a model of how to achieve the accuracy and control of a d-pad while exploring the creative possibilities that have been opened up by the iPhone. The most positive praise I can offer is that I cannot imagine this game working as well without a touch screen.
Few platformers deliver such a constant, thrilling sense of pace and energy. Hook Champ’s obsession with speed lends itself to quick plays, a quality that suits the iPhone. You’ll find, however, that quick plays soon turn into longer sessions as you struggle to beat that one pesky section that’s been bothering you. Swinging quickly is not easy when you have to deal with levels that become increasingly intricate. Multiple routes, obstacles and clever traps will all conspire to impede your progress. Some might moan for an update that includes checkpoints and the like. I say don’t bother. It’s the challenge that keeps me coming back. Hook Champ is hard and I keep dying, but it’s never unfair. I KNOW I can do it! If I just try harder, move a little faster, then maybe next time…
Rating: 9/10
Most recent video game reviews written by JANUS2
Super QuickHook (iPhone/iPod) [March 12, 2011]
X-Men: The Arcade Game (Xbox 360) [December 23, 2010]
Castlevania: Harmony of Despair (Xbox 360) [August 14, 2010]
Ecco The Dolphin (Genesis) [August 07, 2010]
Castlevania Puzzle: Encore of the Night (iPhone/iPod) [July 26, 2010]
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