Journey (PlayStation 3) review"I'm not going to say I didn't enjoy Journey. That would be a bold-faced lie. I guess what I'm saying is that I enjoyed it, but could have enjoyed it more." |
Against my own judgment, I downloaded Journey. When I hear the word "artsy" in relation to a game, that usually sends up red flags. Am I about to delve into something that's intended to be deep and meaningful, yet still grasps concepts like challenge and peril (Shadow of the Colossus), or will I be immersed in breath-taking presentation sadly attached to a mediocre game (Flower)? I feared that Journey would fall under the latter, but a curious part of me still wanted make the pilgrimage.
The first two or three chapters saw my fears confirmed. Journey first arrested me with its earthy presentation. Brown and tan are not usually colors I would associate with beauty, yet somehow this game managed to make the vast desert and the scenery beyond it breath-taking. It's not only in the colors used, but the details: the way the sun shimmered on the grains, the way the dust lifted up from the ground with each footfall, the way my feet left trails rather than cartoony footprints.
The first few chapters were all about taking in the sights and letting the music flow through me. I passed by massive ruins with intricate little details and haunting hints about the preceding culture that dominated the land. It was hard not to stop and stare at the details that went into the setpieces. I often wondered what this ruined world looked like in its prime. Each structure served as a beacon telling me where to go next. Mostly I crept to the next area, taking in the visuals and trying to piece together my own interpretation of the game. Really, that was about it. I pressed onward and didn't find much of a chance to interact.
I found my interest waning. There was so much to see and little to do. I waddled to the next structure, used my musical language to activate statues or liberate flying carpets, and took in the atmosphere. Now and then I met another player, journeyed with them and collaborated very little. Interaction was minute, challenge never popped up, and there was hardly anything to stymie my progress or complicate the mission.
Yet I still humored the game.
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Featured community review by JoeTheDestroyer (June 25, 2012)
Rumor has it that Joe is not actually a man, but a machine that likes video games, horror movies, and long walks on the beach. His/Its first contribution to HonestGamers was a review of Breath of Fire III. |
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