One guy made this. At least, that's my understanding, and if that's true, then a lot of big studios with big budgets should, in unison, hang their heads in shame. It's not that ORCS is a gorgeous show of high production value, or genre-bending effort that pushes the hobby forward -- it's that amidst an ocean of expensive, broken games, ORCS plays just right, and, as of the date of this review, costs a dollar. If that doesn't conjure a Game of Thrones-worthy 'shame chant' for you, I don't know what would.
ORCS is a very rudimentary side-scrolling hack-and-slash action game, and it works rather well. The graphics are fairly colourful, adequately sharp -- altogether serviceable. There are no breathtaking vistas to take in, but as you make your way through the four worlds laid out before you to conquer, each one offers something a little different. Sure, these are the hackneyed forest, fire and ice areas, culminating in the evil dungeon area that we've all seen many times over, but I already warned you:ORCS is not winning any awards for originality, and that doesn't matter.
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