Tearaway (Vita) review"Tearaway is fueled by big, genre-bending ideas, and it's got so many of them that I could rattle off a dozen of the game's most memorable moments and I'd barely be scratching the surface of what the game has to offer." |
Tearaway might just be the most spoiler-proof game I've ever played. It's fueled by big, genre-bending ideas, and it's got so many of them that I could rattle off a dozen of the game's most memorable moments and I'd barely be scratching the surface of what the game has to offer.
It was developed by Media Molecule, the team responsible for LittleBigPlanet, one of the best games of the past generation. Tearaway shares many similarities, but hosts one key difference. Both games are cute, colorful and unabashedly kid-friendly, and both are set in worlds made of found materials – plush upholstery in one, papercraft in the other. But whereas LittleBigPlanet was a much-needed revitalization of familiar but largely forgotten establishments (2D platforming and couch multiplayer), Tearaway makes a constant habit of exploring new territory. That's not to say that touch screen and motion controls, two of Tearaway's most essential ingredients, are anything out of the ordinary these days; if anything, most core gamers are getting sick of them. The problem, as it happens, is that developers have a difficult time making new methods of control relevant when, in most cases, analog sticks and buttons do the job perfectly well.
Freelance review by Mike Suskie (December 15, 2013)
Mike Suskie is a freelance writer who has contributed to GamesRadar and has a blog. He can usually be found on Twitter at @MikeSuskie. |
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