"I might be getting older, but I'm still pretty slick when I want to be!" I said to myself while wincing at the stabbing pain in my thumb — the product of my first session with Super Meat Boy. Developed by the appropriately-named Team Meat, this is considered to be among the tougher platforms on the market. However, I had no trouble cruising through its first world. Hell, I even had made good headway in both the second world, as well as the tougher "dark world" versions of the 20 levels comprising that first one. I'd moved up a few hundred thousand spots in the online boards. I'd even found a couple warp zones that took me to optional (and tricky) three-level challenges. Sure, my thumb was sore, but that'd clear up in a day or two and I'd be ready to keep rocking through this game on my way to inevitably mastering it.
Yeah, about that last bit… For a while, that goal looked pretty doable. I advanced through the second world to the third, fourth and fifth. By finishing below the par time on levels, I regularly accessed new "dark world" levels. I got more bandages, found more warp zones and watched my ranking continue to improve, making it into the top 100,000! Sure, some levels were absolutely brutal, but since I only needed to clear 17 of each world's 20 to access a boss level in order to reach the next world, I was always able to progress. New obstacles kept being placed in my path, but since my skills were rejuvenated by what I'd already accomplished, I was able to persevere and advance, level by level.
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Community review by overdrive (May 05, 2017)
Rob Hamilton is the official drunken master of review writing for Honestgamers. |
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