Hey, remember how Bruce Campbell recapped the events of Evil Dead 2 during Army of Darkness' opening, then cunningly skipped over 90% of the plot and went straight to the castle siege finale? Who could forget one of the fondest moments during the climax, where peasants defended the castle with brooms against flapping books endowed with cartoon faces? Or how protagonist Ashley Williams used his boomstick nonstop during the castle invasion, forgoing any type of fancy swordplay? No? Well... maybe I'm being a bit unfair with my snarky tone, because every game based on a movie is guilty of taking liberties; there wouldn't be much of a game if they stayed true to the source material.
But still, why take liberties with some aspects, then restrict yourself to a single moment from the movie, the castle invasion, and base your entire game around that? I have a hard time coming to grips with the fact that someone at Backflip Studios watched Army of Darkness and thought, "This movie was destined to be a tower defense game!" Don't get me wrong, it's a really cool moment in the film, with its clever mixture of editing, efficient use of practical effects, and the scale of the whole thing within the confines of its budget, but there's not a lot of mileage to be had for a game, unless some clever ideas are inserted. The devs forsake such a thought, instead aiming for a very straightforward tower defense structure where you must protect the Necronomicon Ex-Mortis book from an undead army.
![]() | ![]() | ![]() | ![]() | ![]() |
Community review by dementedhut (March 20, 2017)
Now if only I had the foresight to submit this OutRun review a day earlier... |
More Reviews by dementedhut [+]
|
|
If you enjoyed this Army of Darkness Defense HD review, you're encouraged to discuss it with the author and with other members of the site's community. If you don't already have an HonestGamers account, you can sign up for one in a snap. Thank you for reading!
User Help | Contact | Ethics | Sponsor Guide | Links