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zigfried If you're looking for the latest updates from the pen of Zig, be sure to follow me!

Website: Unlimited Zig Works
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Recent Contributions

Users with accounts on the HonestGamers site are able to contribute reviews and occasionally other types of content. Below, you'll find excerpts from as many as 10 of the most recent articles posted by zigfried. Be sure to leave some feedback if you find anything interesting!

Type: Review
Game: One Chance (PC)
Posted: February 26, 2011 (11:58 AM)
One Chance is a bad game for obvious reasons. The graphics are poor, the music is repetitive, the guy walks slowly, the story is silly, player interaction is minimal, and victory is achieved through repetition instead of mastery. Its claim to fame is that you only have one chance unless you game the system.

Type: Review
Game: Canabalt (PC)
Posted: February 23, 2011 (07:27 PM)
I view people who subscribe to the holy book of Canabalt the same way that Orson Scott Card intended readers to view Xenocide's Qing-Jao: as obsessive and deranged failures, compulsively tracing lines in wood until they realize they've accomplished nothing. Then they die.

Type: Review
Game: Splatterhouse (PlayStation 3)
Posted: December 09, 2010 (11:15 AM)
Once upon a time, all this blood and nudity would have been daring. I remember gasping in awe when playing the originals . . . of course, those were marketed towards pre-teens who couldn't even get into R-rated flicks. In today's world, hacking up misshapen beasts and grabbing softcore pics just isn't enough.

Type: Review
Game: Rad Mobile (Arcade)
Posted: November 21, 2010 (05:50 PM)
I remember drooling over magazine screenshots for Rad Mobile, known back in 1991 as "that 32-bit arcade game WHOA MOMMA". I remember actually playing Rad Mobile and being impressed by that first intersection where I had to pass through cross-traffic, as well as the police car barricade . . . in which cruisers actually passed me and spun horizontally to bring my runaway radmobile to a halt.

Type: Review
Game: Super Sprint (Arcade)
Posted: November 07, 2010 (06:19 PM)
Most players will quickly realize the true nature of the deceptive diagonal path and avoid it. True racing experts will keep trying -- and failing -- until they eventually learn the timing and precise amount of steering wheel spin required. This is what "mastering games" is about: the transition from unskilled to skilled.

Type: Review
Game: Samurai Shodown Sen (Xbox 360)
Posted: October 23, 2010 (07:33 PM)
Samurai Shodown Sen is not an awful game. The only way it could be considered "awful" would be to ignore the barely playable fighters that have come out over the last twenty years. The characters perform expected actions whenever I press the buttons, and -- aside from plastic doll faces -- the graphics are well beyond "PlayStation 2 quality". I can say this with confidence because I've actually played PS2 games.

Type: Review
Game: Utawarerumono (PlayStation 2)
Posted: October 03, 2010 (11:15 PM)
Hentai games are big business over in Japan. They're such big business that companies will actually shoehorn sex scenes into otherwise innocent PC games just to meet market demand. Utawarerumono -- a competent combination of visual novel and turn-based strategy -- is one of those games, and a popular one at that, although the PS2 version has been tamed.

Type: Review
Game: Super Darius II (Turbografx-CD)
Posted: September 20, 2010 (10:49 PM)

WELCOME BACK TO DARIUS

Fiery flying fish. Wailing mutoid infants. Sharks seeking vengeance.

Type: Review
Game: Cho Aniki (Turbografx-CD)
Posted: September 08, 2010 (09:18 PM)
Ever since composer Koji Hayama played the drums for classmates at a school festival, his dream was to "be famous". Cho Aniki's serendipitous success made his dream come true. When the Japanese speak of culturally significant videogames, they speak of Dragon Quest, Final Fantasy, and Cho Aniki.

Type: Review
Game: Download 2 (Turbografx-CD)
Posted: September 02, 2010 (08:17 PM)
"Cyberpunk isn’t just a genre -- it’s a mindset. It’s a mindset that knows it’s beneath the thumb of corporate greed, but tries to dig itself out anyway. It’s a mindset that sneers at the shallow mainstreamers who swallow the recycled maxims of pseudo-intellectualism."

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