Sometimes, I just give up and go a little mad. There’s nothing wrong with that; we all crave a way to escape the harsh realities of life, so why not find a few like-minded sociopaths and join the gibbering legions of the insane? Only, that lacks the prestige I feel a bubbling irrationality on the scale of mine should command. I’m not your run-of-the-mill madman; you won’t see me accusing Her Majesty’s finest of secretly being well-disguised lizard people, or tell people, at length, about the ravenous dog-lemon hybrids that lurk in dampest sewers. I’m not stupid; I’m just not particularly sane. I want to peel back the veneer of the world to peek at the writhing shadows and grin knowingly at the atrocities then lain bare. I want to stare, long and hard, into the void and then mockingly bellow crude untruths about its mother’s sexual activities when it undoubtedly blinks first. Most importantly, it’s spectacularly important that my broken brilliance isn’t forever kept a closely guarded secret, discussed exclusively between myself and the voices in my head who tell me to burn things. It’s too large and grand a thing to hide. The burden must be shared.
“You should form a cult”, the wisest loudest of the voices casually mentioned one day. So, I put the petrol canister away (because, let’s face it, I can do that anytime. It’s forest fire season, after all), and decided to do just that.
To that end, Cultist Simulator presents perhaps the least imaginative but most accurately named game I’ll write about today. It’s the 1920’s, a very decadent time for cult-like cultism, and you have the chance to build your chittering empire of insanity from the very ground up. It won’t be easy; all that communing with dead gods and sacrificing nonbelievers tends to be frowned upon by the unimaginative everyman. You’ll need for many things; meeting places, a dedicated following, financial backing, sharp minds to unravel ancient texts, thugs to do away with the simple threats and influence to deal with the more complex. You’ll have it all, and lose it all when your mind finally breaks, or your body can’t keep up, or you’re betrayed from within, or you’re discovered by the police, or you run out of money and starve. And you’ll do it all with just a deck of cards.
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Staff review by Gary Hartley (July 18, 2019)
Gary Hartley arbitrarily arrives, leaves a review for a game no one has heard of, then retreats to his 17th century castle in rural England to feed whatever lives in the moat and complain about you. |
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