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sashanan Reviewer and FAQ writer. Productivity tends to be on the low side, but I'm an old hand, having been initially on GameFAQs and now both there and here long enough for most people to believe I've been around since the dawn of time. I'm also Dutch, I write software, and I'm something of an old school gamer with a nostalgic focus on the Commodore 64.

Title: Review forming in my head...
Posted: July 16, 2009 (01:34 AM)
With any luck, I'll get it out of there in time to enter it into the TT. The subject is Hotel Dusk, and the verdict is significant disappointment.

Which seems to be perfectly in line with the reviews already up on the site, but it's just something that needs to be said.
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Recent Contributions

Users with accounts on the HonestGamers site are able to contribute reviews and occasionally other types of content. Below, you'll find excerpts from as many as 20 of the most recent articles posted by sashanan. Be sure to leave some feedback if you find anything interesting!

Type: Review
Game: Moraff's Dungeons of the Unforgiven (Miscellaneous)
Posted: June 22, 2009 (05:16 AM)
Moraffware is responsible for quite a number of cute DOS era games, but foremost among them are a trio of dungeon hacks titled Moraff's Revenge, World and Dungeons of the Unforgiven respectively. Of these, Moraff's World was a major improvement over Revenge, having an entirely new game engine and lots of new options to play around with. Dungeons of the Unforgiven, on the other hand, takes the engine of World, throws only a few things around, and feels more like an elaborate mod than a brand new ...

Type: Review
Game: Moraff's World (Miscellaneous)
Posted: June 22, 2009 (05:16 AM)
In the early nineties, Moraffware was as ambitious as small developers could get. A bundle of titles were released in a fairly short time frame, all with free shareware versions to try out and the option to register to get a bigger and better version of the game. The help files associated with each game spoke of even bigger plans, including a movie and a rock band themed after said games. Neither of those have ever come about, but some of Steve Moraff's games of that age survive to have some mea...

Type: Review
Game: Moraff's Revenge (Miscellaneous)
Posted: June 22, 2009 (05:15 AM)
Out of the three dungeon hacks that Moraffware released in the late eighties and early nineties, Moraff's Revenge is the first, has the most basic graphics, the least depth to its gameplay and the smallest scope - yet also the by far the biggest challenge. Nostalgia aside, Revenge is likely to be the least appealing choice out of the trilogy, unless you want to work for your victory, which the much more popular Moraff's World never really makes you do, and Dungeons of the Unforgiven only to an e...

Type: Review
Game: Theatre Europe (Miscellaneous)
Posted: June 19, 2009 (02:09 AM)
Theatre Europe is a wargame simulating a not-so-peaceful end to the Cold War, namely a Soviet invasion of West Germany and beyond. Taking turns, the NATO and Warsaw Pact players move their armies across a map, attacking each other, with the Warsaw Pact's ultimate goal being the capture of Bonn and several other NATO cities whereas NATO must keep the Red Army at bay for a month. The game plays out as turn-based strategy and is regretfully for one player only, which means the other side will be co...
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Type: Review
Game: Serpentine (Miscellaneous)
Posted: June 19, 2009 (02:08 AM)
There are people who consider the idea of worms crawling around a maze trying hard to eat or be eaten quite revolting. Serpentine is not for them. For this is game that brings us to the bare basics of ''survival of the fittest'': you take control of a blue worm in a PacMan-like maze (minus the cute little edible dots), and as you enter each level, so do three big, hostile red worms. They will try to eat you, and your goal is to do the same to them. Eating enemies is done by nibbling away at thei...
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Type: Review
Game: Seafox (Miscellaneous)
Posted: June 19, 2009 (02:08 AM)
One of my greatest irritations in gaming, right after online cheaters, inexplicable crashes and self-corrupting saved games, is slowdown. Or lag, as we call it on the internet. Whether caused by a slow connection or locally by video issues, there's nothing more effective in breaking a nice gaming experience than the game constantly s-l-o-w-i-n-g down. The music skips, the mouse movements become jerky, the CD drive spins up, and your teeth grit. There's nothing quite like it. Fortunately.
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Type: Review
Game: River Raid (Miscellaneous)
Posted: June 19, 2009 (02:07 AM)
River Raid is a 1984 Activision game that is counted among the better shooters on the Commodore 64. After all these years it remains as a favorite of many stubborn Commodore gamers, and is among the first games mentioned when such veterans are asked which titles they remember most fondly. River Raid owes this remarkably popularity not to deep gameplay or stunning visuals - it has neither - but to being a simple, solid and lovable title that's easy to get into.
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Type: Review
Game: Ring of Power (Miscellaneous)
Posted: June 19, 2009 (02:06 AM)
To the modern day gamer, the concept of the "text adventure" game genre may be difficult to understand. Without any graphics to go with, and with typed commands being the only way to communicate with the game, the genre will probably appear bland and boring to those who didn't experience it firsthand. Nonetheless, text adventures have been huge throughout the late seventies and early eighties, and Ring of Power is but one of many. Admittedly, it's not nearly the best one - certainly no competito...
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Type: Review
Game: Jumpman Junior (Miscellaneous)
Posted: June 19, 2009 (02:05 AM)
Released by Epyx in 1984, Jumpman Junior is the sequel to the original Jumpman game, though especially on the Commodore 64, it is probably more famous than the original. The Commodore version is only slightly different than the Atari original from 1983, consisting of 12 levels rather than 15, but otherwise simply being a port of the same game. Jumpman Junior is an excellent platform game that would have certainly ranked with the best of the Commodore's games, but a multitude of bugs, including a...
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Type: Review
Game: Gribbly's Day Out (Miscellaneous)
Posted: June 19, 2009 (02:04 AM)
Gamers are strange animals. A game may give us state-of-the-art graphics, an excellent soundtrack, lots of different options and whatever else we may be looking for, and we can still write it off as boring. Another game may look like nothing to the casual observer, but for some reason people fall completely in love with it. In the end, what matters is if a game is fun to play, and it is not always as easy to grasp why it is or why it isn't.
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Type: Review
Game: Galaxian (Miscellaneous)
Posted: June 19, 2009 (02:03 AM)
Namco's Galaxian was first released in the arcades in 1979 as a successor to Space Invaders. The Commodore 64 version, which is a remake rather than a direct port, came four years later. The premise is the same as in the original: you pilot a lone spaceship against waves of alien invaders, trying to gun down their formation without getting killed yourself. Galaxian differs from Space Invaders in the sense that enemies leave the formation to make swooping attacks on your craft, carefully at first...
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Type: Review
Game: Choplifter (Miscellaneous)
Posted: June 19, 2009 (02:03 AM)
This review takes us back almost twenty years in time, to the first of the two golden years of the Commodore 64: 1982. Many of the most famous Commodore titles are from this year (in which the system was released) and 1983. Some are merely names that may or may no longer be familiar to gamers these days. Others were the beginning of a series that was later continued on other systems. Choplifter is an example of the latter, spawning a second and a third title on various systems including the Supe...
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Type: Review
Game: Booga-Boo (Miscellaneous)
Posted: June 19, 2009 (02:02 AM)
Few games manage to annoy the player as much as Booga Boo does. Despite the programmer's undoubtedly good intentions, this game is completely devoid of any entertainment value at all, but does manage quite nicely to drive you insane in record time. The concept of the game is to guide a flea who has fallen down a bunch back up to where he started. Walking around is not an option - it's a flea, and therefore we'll be jumping. Using a series of awkward left and right jumps, you must somehow guide h...
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Type: Review
Game: Hoosier City - Assault of the Orcs (Miscellaneous)
Posted: June 12, 2009 (12:54 AM)
Someone finally snapped and sent the Earth into nuclear apocalypse. Cities were blasted into oblivion, civilization collapsed, and humanity was all but wiped out. The few people yet clinging to life are gathered in three habitable domes that provide protection from the irradiated wastelands outside. It is in this bleak, dismal world that Hoosier City is set...and it doesn't matter because outside of the screen telling the backstory, the game doesn't actually do anything with this theme. The back...
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Type: Review
Game: Quest for Glory II: Trial By Fire (Miscellaneous)
Posted: June 11, 2009 (01:57 PM)
Quest for Glory II is the second in a series of graphical adventure games with an RPG twist. For the most part, it's an adventure in classic Sierra style - visit locations, collect items, solve puzzles - but an RPG element is added in letting you play as either a fighter, magic-user or thief. You'll also be given a set of familiar statistics including strength, dexterity, hit points and a number of skills. The end result is a good hybrid that gives you a reason to play the game through three tim...

Type: Review
Game: Quest for Glory I: So You Want To Be A Hero (Miscellaneous)
Posted: June 11, 2009 (01:56 PM)
Originally known as Hero's Quest and later renamed to Quest for Glory, this game is the first in another Sierra ''Quest'' adventure series, with a significant twist: the Quest for Glory games combine RPG elements into the adventures. You play the role of an adventurer striving to become a Hero by taking on monsters, a band of brigands and an ogre witch in the otherwise beautiful valley of Spielburg. In many ways, the game is like the other old Sierra adventure series: you walk around, you type c...
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Type: Review
Game: Mana Khemia: Alchemists of Al-Revis (PlayStation 2)
Posted: June 08, 2009 (10:56 AM)
The PlayStation 2 has been a very prolific platform for RPGs during its lifecycle, and even long after the PS3's release, a select few developers continue to service it. Gust is among them, choosing the PS2 for Mana Khemia (2007 in Japan, 2008 in the US). An alchemy-themed game in which gathering recipes and ingredients to create your own items, weapons and armour, Mana Khemia plays so similarly to the three Atelier Iris games that it's tempting to just consider it Atelier Iris 4 and be done wit...
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Type: Review
Game: O'Riley's Mine (Miscellaneous)
Posted: April 28, 2009 (12:53 PM)
A gamer can get tired of fighting the good fight and saving the world. After one RPG too many about some selfless youth giving his all to prevent the destruction of life as we know it, it's nice to be able to return to a title where it all comes down to a much more basic motivator: greed. The protagonist in O'Riley's mine is a rich guy who wants to be richer still, and doesn't mind risking his life for it; a concept that's a lot easier for mere mortals like us to grasp, even if it's not as much ...

Type: Review
Game: Ghouls (Miscellaneous)
Posted: April 28, 2009 (12:49 PM)
Buggy games are not just something of the last few years, where PC games sometimes seem like they were released weeks, possibly months before they were actually ready to be sold, and this is hurriedly fixed in downloadable patches. In the days of the Commodore 64, this happened as well, minus the patches. Sometimes, a game would inexplicably appear in the stores when it is clearly so bugged or its design is so flawed that it wouldn't have survived even the sketchiest of beta tests. Ghouls is one...
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Type: Review
Game: Aztec Challenge (Miscellaneous)
Posted: April 28, 2009 (12:47 PM)
The shortest possible summary of Aztec Challenge would be 'an exercise in coordination, concentration and patience disguised as a game'. You play the role of a young Aztec trying to make his way through a treacherous temple alive, navigating him through seven different levels. While very simple to control, the game manages to put up a real challenge for even the experienced gamer, and ranks among the most difficult Commodore 64 games ever created. With only a few design flaws and overall smooth ...
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