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mariner Welcome to my blog. I'm sort of new to this whole blogging thing, so I haven't figured out how to update my custom greeting. That, or I am just lazy and don't really care. Either way, you're stuck looking at this stupid message and you know what? I don't care! That's right: I don't care! Otherwise, I'd obviously edit this out. But, uh... yeah. I didn't. Or did I?

Title: Mega Man 9 rocks
Posted: September 24, 2008 (03:16 PM)
So is anyone else playing the Game of the Century? Well, ok, maybe that's a little overboard, but GotY easily! Definitely worth the 10 bucks, and then some. Sure, I've only beaten 2 bosses so far (hey, I may be old school, but I still suck at videogames ), but I've at least seen all the levels, and I'm more than satisfied.

It's not just the oldschool graphics and square wave music. Sure, all that stuff is neat (although the slow text rolling at the store or cut scenes is annoying), but the game has the feel of older games. You're meant to replay the levels. You're meant to master the game thoroughly. And the challenge level has been designed to suit that. It's hard. It's very hard. But not insurmountable. And easy to master once you know how. And still enjoyable once you master it. Thankfully, Capcom remembered that you need more than just being in 3D. It's almost constant challenge, all the time. Constant motion. No collecting items. Very few puzzles. Just different dangers linked together for 5 minutes at a time.

And as far as I can tell, they hit all of that as close to perfectly as possible. Sure, this is based on only one day of playing, but I haven't seen a poorly designed level. I haven't had any complaints about the cheapness of a stage or a boring stretch or whatever.

I also haven't had any complaints about everything being stale, either, which was probably my biggest fear. After all, that was MM6's biggest problem, despite being a pretty decent game on its own. But it seems like the 15 year hiatus worked out well for them. The levels themselves are all varied. They all have some pretty neat stretches to them. They all work well. The uniqueness isn't limited to a gimmick like making one of the robots female or having Dr. Light be the decoy for Wily this time around. It's truly a unique and inspiring game on its own merits, based solely on the gameplay.

You hear that Nintendo? Time to put Zelda in stasis for 15 years!

Ahem, sorry for that So, anyway, my first impression is that this game is one of the best Mega Man games ever. We'll see if that still holds up after multiple playthroughs and seeing the Wily stages and seeing how the boss weapons work out throughout the game. But as it is, I can't see too many major complaints out of this.

Buy this game. Now.
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Recent Contributions

Users with accounts on the HonestGamers site are able to contribute reviews and occasionally other types of content. Below, you'll find excerpts from as many as 10 of the most recent articles posted by mariner. Be sure to leave some feedback if you find anything interesting!

Type: Review
Game: Fire Emblem: Path of Radiance (GameCube)
Posted: September 07, 2008 (02:59 PM)
Fire Emblem: Path of Radiance is the epic story of a rag tag band of mercenies fighting their way through a seemingly endless horde of RPG cliches. You've got Ike, the insecure, immature, but inherently heroic young lad with daddy issues who becomes the all powerful, ultimate source of good in the world. He is accompanied by his younger sister who wastes no time getting kidnapped, and who also has a mysterious (sigh...) medallion given to her by their dead mother. You'll also meet the Catholi...
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Type: Review
Game: Prince of Persia: The Sands of Time (GameCube)
Posted: January 08, 2008 (06:49 PM)
Prince of Persia is one of those games in which the plot is created around the necessities of gameplay. You've got yourself a linear action adventure game that involves a ton of environmental puzzles. In other words, the majority of this game is figuring out how to get from here to there. And that's kind of boring if there's no danger, right? But if you're trying to cross a giant chasm, what happens if you fall? There has to be some balance between the danger and giving the player a chance....
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Type: Review
Game: Mario to Wario (Super Nintendo)
Posted: December 09, 2007 (11:35 AM)
It's a beautiful day, and you're out taking a pleasant stroll and communing with nature. But your whole day is about to be ruined, as some douchebag decides it'd be absolutely hilarious to drop a bucket on your head. Due to your stubby and useless arms, you just can't get that thing off. Blind and helpless, what do you do? Sit and wait for help, act nonchalant about having a bucket stuck on your head, call out? Not if you're Mario, who feels the best course of action is to blindly walk forward i...
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Type: Review
Game: Battalion Wars (GameCube)
Posted: April 17, 2007 (06:29 AM)
Late in the GameCube's life, Nintendo started funding all sorts of different types of games from random companies. Some turned out pretty good, some were terrible. Predictably however, they all bombed sales-wise. The good news though is that means they became dirt cheap real quick, and thus allowing those of us who are fairly cautious about these sorts of things a chance to try them out with minimal risk. Battalion Wars, needless to say, is one such game. And though it shows plenty of the r...
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Type: Review
Game: The Legend of Zelda: Twilight Princess (GameCube)
Posted: March 10, 2007 (12:04 PM)
[Warning: this review isn't exactly meant to be a stand alone review for someone who's never played the game before. If you're looking for descriptions of the game or basic overviews, get out, as you'll find none of that here. This review's long enough already.]
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Type: Review
Game: Mega Man (NES)
Posted: October 15, 2006 (03:21 PM)
First in a legendary series, multiple great concepts, spawned some of the best action platformers ever, blah blah blah. Who cares? Yes, this is the first game in a series that is almost as synonymous with the NES as Mario and Zelda. Yes it may have been revolutionary in its time. But this is 2006, not 1987, and there are a grand total of six NES Mega Man games to choose from. And so how does this one stack up against the others? To be blunt, it doesn't. At all.
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Type: Review
Game: Lufia II: Rise of the Sinistrals (Super Nintendo)
Posted: September 17, 2006 (05:58 PM)
Do yourself a favor and go check out Lufia II's world map. Looks rather pathetic, doesn't it? Whether by water, mountain, or random towers, the entire world is divided into tiny chunks that contain exactly one town and one cave/tower/dungeon of some sort. These chunks are strung out in a giant circle, so that you are forced to visit one after another, in succession. And visit them in succession is what ...
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Type: Review
Game: Super Mario Sunshine (GameCube)
Posted: July 08, 2006 (09:12 AM)
It took six years to come up with a sequel to Mario 64. Six years. You'd think that would be enough time to make sure they'd get it right. After all, this is the latest in Nintendo's largest and arguably most important franchise, so it certainly deserves special devotion. How, then, can we explain what happened here? How did Nintendo possibly come up with a game that is so, well, forgettable? I mean, I'm not really a fan of Mario 64. I think the concept was excellent, but the execution a ...
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Type: Review
Game: Metroid: Zero Mission (Game Boy Advance)
Posted: May 24, 2006 (08:08 PM)
It is the start of one of the most cherished franchises, one that spawned sequels many consider to be among the best games of all time. It's ending surprised everyone, becoming one of the most iconic moments in gaming history. It is ingrained into our collective consciousness, an experience anyone who plays games knows about. And it's a bad game. Yes, you heard me. The original Metroid was nearly unplayable thanks to some poor decisions, limitations in the hardware, and simply awful design ...
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Type: Review
Game: F-Zero GX (GameCube)
Posted: March 12, 2006 (06:41 PM)
I don't care too much for racing games. I have a car; why would I need to pretend to have a different one? However, my car can't break the sound barrier. Nor can it hover above roads that twist, defy gravity, or are built miles above the Earth. So while Gran Turismo would make me yawn, F-Zero always piques my interest. Not only is it different in terms of style, but different in terms of gameplay. Nintendo and Sega, thankfully, understood this, and it shows in F-Zero GX. Fast, furious, an...
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