It was a desert planet, I think. I don’t recall being slowed down by untouched snow drifts, nor being routinely boiled alive by the gushing magma that volcano worlds like to troll you with, but the actual planet-type itself escapes me. We were there to capture it, and while we certainly weren't attempting that feat on the hardest of the twelve mission difficulty settings available, it was up there in challenge. There were three of us; I’m certain of that much. There were just the two of us at the start of the first mission, but a third jumped in mid-way through and, while we were nothing special, we were competent. We dragged each other through that first invasion with just a few hairy moments and a narrow escape when we finally completed all our objectives, suffering the most when forced to hold ground until a dropship arrived to evacuate us. But we dug in, weathered the last of the storm and then unashamedly ran like frightened girls toward the ship when it finally arrived. Two of us actually made it.
Mission one of three down, we ploughed on. Completing a full set of missions isn’t obligatory, but you soldier on for the prize at the end, be it a fancy new weapon or a fat experience boost. This time, our war was waged against the bug army. There are three distinct enemy races in HellDivers, but the bugs are by far the best. There’s nothing wrong with the robot or cyborg forces, both of which wield superior tech the giant insects don’t possess. Robots teleport in and cyborgs drop from the sky, but bugs come at you from under the ground, burrowing in from anywhere. Should one of their scouts spot you, you’re flooded with snapping claws, acid spit and near-unbreakable carapaces. One second you’re alone with nothing but the swirling sands for company. The next you’re, well... not. It doesn’t take very long at all for a screen to fill with homicidal bugs.
But we were making good pace, confident enough to leave the beaten track to try to hunt down hidden specimens that are used to slowly upgrade you Diver’s arsenal of weapons. We reactivated SAM sites and held off the herd that appeared to destroy it; we nuked insect nests and liberated strategically important sites. Our resource use was slim and slow, saving the big weapons for the eventual end when we called down that shuttle and the entire planet would turn up to try and stop us. But we were all good. Then the fourth character fell from orbit, and everything went to hell.
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Staff review by Gary Hartley (August 23, 2017)
Gary Hartley arbitrarily arrives, leaves a review for a game no one has heard of, then retreats to his 17th century castle in rural England to feed whatever lives in the moat and complain about you. |
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