Touch My Katamari (Vita) review"At its heart, Touch My Katamari is the same monster we know and love, with a bright new coat of paint. And it shows quite a bit of potential for what the series could possibly undertake. For now, it's a bridge to bigger and better Katamari games that strips itself down to basics to grow from there. And like the in-game katamari, grow it shall -- hopefully into the brightest star yet." |
Katamari Damacy is a video game delicacy. You either love it or hate it. Sometimes you have absolutely no idea how to approach it. And while that may repulse and repel some players, that's always been the reason I've been drawn to it. The Prince's zany missions to roll up as many items as possible to replace the planets his father, the King of All Cosmos, destroyed were delectable, bite-sized pleasures. And the series has been complacent to revel in that first title’s wanton silliness ever since its Stateside release. But with the exception of Katamari Forever, the games haven't always been able to recapture the same feeling that washed over us when the very first "na-na-nas" of the first game's soundtrack blared from the TV.
It's fair to say that by releasing installments so often, what was once a brilliant spectacle has now dimmed considerably, commentary that's being mirrored in the game's latest handheld release, Touch My Katamari. The PlayStation Vita's first Katamari adventure knows where it stands, and it's out to catch our eye one more time, even if it has to get down to brass tacks to do so.
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Freelance review by Brittany Vincent (March 25, 2012)
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