J.U.L.I.A (PC) review"This makes it a recommendable video game featuring a strong narrative, fantastic storytelling and a real sense of personality." |
Bad narrative is the downfall of many a video game, but it‘s the last thing I‘m going to complain about today. J.U.L.I.A plays out as a quirky sci-fi noir, having protagonist-of-sorts, astrobiologist Rachael Manners wake up in her deep-space probe’s cyro-chamber to find herself utterly alone and with no explanation as to where her entire crew has vanished to. Her only companions are the damaged ship’s AI, J.U.L.I.A, and the hulking exploration drone, MOBOT, sitting charging in the launch bay.
Finding the fate of the crew quickly becomes Rachael’s primary concern after repairing the ship well enough for intergalactic travel, using MOBOT to do the physical exploration while she pulls his strings from orbit. Though obviously intelligent and rife with scientific curiosity that vastly outweighs her computer-driven teamates, Rachael provides the human foil, snapping from frustration and fear, initially drowsy and suspicious after being awoken to complete isolation and prone to emotional outbursts that she needs to be talked down from. Her counterparts can hardly be labelled as one-dimensional AI tropes, either; J.U.L.I.A is able to be sympathetic to Rachael’s plight and is often the voice of reason, but grows surprisingly attached to her makeshift crew. MOBOT, even though he’s voiced by the same text-to-speak program employed by Stephen Hawking, shows a remarkable sense of self preservation and a suspiciously dry sense of humour.
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Staff review by Gary Hartley (March 26, 2012)
Gary Hartley arbitrarily arrives, leaves a review for a game no one has heard of, then retreats to his 17th century castle in rural England to feed whatever lives in the moat and complain about you. |
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