I write about video games and horror-related items. Also, I wear a hat.
Here's some positive stuff
[Pre-blog note: I will proofread this later. For now, suffer through my unedited words.]
I'm not going to do a top ten or a recap of everything I played, because honestly I played a lot of crap last year. Instead, I'd like to focus on the stuff I liked and get some positive vibes out there.
I mean, I already wrote some scatching stuff about Huntsman: The Orphanage in my previous blog post, so I've got my negative bases covered for a bit.
Lots of ground to cover
I've had all I can stand of this bland, tedious shooter. I killed the first boss, tried my hand at the next stage and died--both in the game and of boredom.
A platformer on Steam that mimics old DOS games. Unfortunately, it apes them a little too closely, because it feels way dated. I got all the way to the final boss before experiencing a game over, and didn't feel like trying again. I've had my fill.
Huntsman: The Orphanage (PC)
An extremely boring, tedious first-person horror game where you explore a ruined orphanage, searching for items related to the restless souls of twelve different orphans. You then have to slowly march out to the the backyard and put the objects on their graves.
And some games, of course.
Add Nox to the list of games that were better in hindsight than they actually are
Random thought: I'd really like to scratch another RPG franchise off my backlog. Suikoden, Wild Arms and Geneforge are all great candidates, especially since I don't need to replay the first two Geneforge games and I can just jump into the third one. We'll see, though...
Dark Devotion (PS4)
Finished it. Man, the final boss was some old bullshit. You basically had to get lucky to beat this guy, because he occasionally uses an lunge attack that he can spam. "Can," meaning he doesn't always spam it, and sometimes you can get a lucky break where you slap him around before he tries anything cheap (see also: the run where I defeated him). Funny thing the last few bosses leading up to him arepushovers, especially the one before him.
Let me tell you something: going from Cat Quest II to Dark Devotion is a pretty jarring transition. I went from puppies and kitties to grimdark side-scroller.
Castle in the Darkness (PC)
Beaten. Final verdict: I don't like it. It's weird because I love Metroidvanias and dig Meat Boy-ish obstacle course platformers, but putting the two together was not very welcoming.
The Interview (PC)
Five minute experimental horror game where you answer questions, and then the game explicitly tells you the ending. Weak!
Larva Mortus (PC)
Just a simple list, really.
Looking back at the horror and Halloween-relevant games I've reviewed for October, I get kind of nostalgic. Sadly, these days I have to rely on a lot of games I've missed (like Cold Fear this year) and cheapo Steam products (The Lost Souls, Antihorror, etc.). I wish I could cover the good old stuff again, but I'll settle for at least looking back at it.
Previous years' offerings:
Dr. Jekyll and Mr. Hyde (NES)
Castlevania II: Simon's Quest (NES)
Cursed Mountain (Wii)
Silent Hill (PS)
Friiday the 13th (NES)
Castlevania III: Drcaula's Curse (NES)
Ghoul School (NES)
A Nightmmare on Elm Street (NES)
Akumajou Dracula X: Chi no Rondo (TCD)
Clock Tower (PS)
Zombie Shooter 2 (PC)
Ghost Manor (A2600)
Lots o' finished stuff
Phantasy Star IV (GEN)
Done. Man, this was a great game. Its combat system popped, it featured a really cool story, and its difficulty rating was very well balanced. I did kind of feel that the last few challenges, especially the final boss, weren't really that tough, though. Like, I walked all over the Profound Darkness.
I played through this one pretty much in a single sitting. It's a pretty decent adventure game that uses (if I'm not mistaken) RPG Maker. I have a review for this one, but you won't see it until October... Mwahahaha...
Doorways: Prelude (PC)