Submit | Contests | Top Rated | Reviews | Previews | Guides | Cheats | Screens | Scores | Videos | News | Forums | Blogs | Register | Login | Users | Staff | Links | Meta
HonestGamers: Intelligent gamers wanted... and rewarded!
3DS :: Arcade :: Dreamcast :: DS :: GameCube :: iPad :: iPhone/iPod :: Mac :: PC :: PlayStation 2 :: PlayStation 3 :: PSP :: Wii :: Xbox :: Xbox 360 :: Retro & Import
Earn prizes and eliminate ads just by contributing content on your FREE user account. Click for details or register today!


Systems > Xbox 360 > C > Crosstown (XLI) > Staff Review

Sign into your user account to view or leave feedback for this review. Don't have an account yet? You can click here to open one. It only takes a minute, and it's free!

Review by Zigfried
November 23, 2009

This is an Xbox Live Indie Games release. When playing indie games, I'm not looking for the production and sheen of a commercial release (although more power to anyone who pulls that off). I'm looking for ingenuity and talent. A game that showcases one, the other, or both is likely to receive a recommendation.



According to the developer, Crosstown is inspired by a Commodore game called Crossroads. I've not played that game. Since Crossroads isn't even listed in the HonestGamers database, I was initially skeptical of its existence. I actually believed Studio Hunty's heartfelt tale of idolatrous inspiration to be a diabolical lie! Fortunately, I later discovered that Crossroads does exist . . . just not in the form we would normally expect. The program code was printed out in an issue of COMPUTE!'s Gazette, and readers were expected to type it all into their Commodore before they could play.

Fortunately, no such shenanigans are required to run Crosstown. Simply log into Xbox Live, download this Indie title for a mere 400 points, and enjoy a retro action game reminiscent of Wizard of Wor. Gameplay occurs on a fixed screen, in a Pac-Man maze with a lot of walls and a lot of enemies. Equipped with unisex toga and gun, you walk through the maze, drill through walls, and shoot things while collecting valuable Qreds, so as to advance to the next level. Up to three additional friends can join in on the fun to assist in shooting things. Or they could shoot you and steal all of your Qreds. Crosstown's mayor, Piggy, doesn't particularly care who lives or dies. It's not as though he's in any danger.

This is Piggy.


This is Piggy, only bigger.


Piggy will be your narrator through Crosstown, offering a bit of insight before each of the Arcade mode's 40 levels as to how the world works and what new dangers to expect. You'd do well to listen to his advice; not just because it's genuinely useful, but because his quips are highly entertaining. Piggy is funny because the designer -- the same fellow who developed In the Pit -- is funny.

"While you're welcome to attack anyone you meet in Crosstown, citizens who are the same color as your toga are your friends. Friends won't attack you, and you'll lose points if you attack them. And you wouldn't want to lose points."

"Points are, after all, a numeric expression of your worth as a person."


The tiny enemies are plentiful and it's occasionally difficult to discern one type from another, but keen eyes will watch for tell-tale behaviors such as "eating through walls", "eating other monsters", or "shooting laser beams at your face". Whenever anything dies, it explodes into an impressive cloud of shards. My favorite levels are the ones filled with creatures that HATE EACH OTHER. When a stage begins, it's wise to stand in the corner for a few seconds and let the carnivorous crowd of chaos thin itself out a bit before stepping into the fray.


"There are some people who think that Crosstown was originally all walls, and it was the dogdozers who carved out the streets."

"These people are wrong, of course, and most of them have eaten each other."


As Crosstown progresses, new types of enemies are introduced that significantly affect the game's mechanics. The progression from creatures that get in your way, to creatures that eat you, to creatures that eat each other (and you), and then to creatures that actually eat through walls (and you, should they mistake you for a wall) constantly kept me on my toes. These mechanics are introduced at a reasonable rate that maintained challenge without ever feeling unfair; Crosstown precisely nails the perfect learning curve.

"Normally I encourage citizens to shoot each other in the back. It's really the most humane form of murder."

"Bouncebacks, however, have hard and rubbery shells on their backs, which will reflect your bullets back at you. If you do have to shoot one in the face, try to at least mumble some sort of apology. It's the polite thing to do."


Crosstown's deep menagerie spawns indefinitely until you've obtained every Qred (thus ending the level). Should you complete a stage without dying, that level can then be skipped on successive playthroughs. Because of this feature, even a shoddy-but-persistent player can experience everything the game has to offer. Everything except the secret "good" ending, that is. The secret ending is reserved for people who can play through all 40 levels without skipping any. Conquer the Arcade mode and then it's onwards to Endless mode which is, as one may suspect, Endless. Call up some local friends and wreak havoc amidst a sea of dogdozers, bouncebacks, and cemanxes -- Crosstown is an entertaining way to pass a lazy Sunday afternoon.

Fun action games made by smart people: that was the driving spirit behind the 1980 arcades' early successes, and that's the driving spirit behind Crosstown. I highly recommend any fan of the old fixed-screen classics download Studio Hunty's gem as soon as possible.

I'd rather not tell you what happens to those who don't.

//Zig



This game cost 400 points at the time of review.


Rating
8
Excellent
My new life dream is to cosplay as a Crosstown immigrant. I like togas.
Read more about the review rating scale...

Staff reviews represent the opinion of the individual staff member that wrote them and do not necessarily represent the opinion of the site staff as a whole. If you disagree with the contents of this review, you may click to leave feedback on our dedicated forum. Thank you!



Fridges | Cheap Home Insurance | Iphone 3g | US Business Directory | WoW Gold




Game Profile & Content
NA
EU
JP
-
Crosstown (XLI) (X360) game cover art
Staff Score (Avg): 8.0
User Score (Avg): N/A
Press Score (Avg): N/A
Reviews: 1
Guides: 0
Cheats: 0
Ratings: 1
High Scores: 0
Screenshots: 9
Videos: 0

Title: Crosstown (XLI)
Genre: Extreme Shooter (Sci-Fi)
Publisher: Studio Hunty
Developer: Studio Hunty
Release Date: October 18, 2009
ESRB: N/A


Do you own this game? Register for a free account to track it and other games in your collection!

 Voice Your Opinion...
 Average User Rating (1 rating)
starstarstarstarstarstarstarstarstarstar
Only registered users can rate this game!
Xbox 360 discussion forums

 While you're here...

Shooting Love, 200X Shooting Love, 200X is another Xbox 360 game in the Extreme Shooter genre that has been attracting activity lately, so you might want to check it out and see what all of the fuss is about!

Crosstown (XLI) screenshot

Crosstown (XLI) screenshot

Crosstown (XLI) screenshot


   

Site Info | User Help | Privacy Policy | Contact Us | Advertise
© 1998-2010 HonestGamers
None of the material contained within this site--from reviews, guides, cheats, fiction, and editorials to message board posts--may be reproduced in any conceivable fashion without permission from the author(s) of said material. This site is not sponsored or endorsed by Nintendo, Sega, Sony, Microsoft, or any other such party. Crosstown (XLI) is a registered trademark of its copyright holder. This site makes no claim to Crosstown (XLI), its characters, screenshots, artwork, music, or any intellectual property contained within. No opinions expressed in any review, guide, cheat, fanfic, or editorial necessarily represent the opinion of the staff or any site sponsors.
eXTReMe Tracker