A port of the arcade game, Wonder Boy III: Monster Lair is the third and final coin-op in the chronologically-confusing Wonder Boy franchise. But what's not confusing is the clear attempt to merge its two arcade predecessors' styles into one product, all while aiming to expand on their ideas. However, it swings more in favor of the straightforward, side-scrolling mentality of Wonder Boy, the first game, than the emphasis on a slower-paced, adventure-like design of Wonder Boy in Monster Land, the second game. Examples include the first game's draining life/time meter, which has to be filled with food items constantly, not to mention the island, jungle, and cave backdrops also reappearing for the first three stages of Monster Lair. At best, Monster Land's "sword and sorcery" motif serves only as visual reminders, such as the two protagonists' knight and mage outfits and some familiar enemies.
But instead of simply repeating the original Wonder Boy's outline with new graphics, the game adds some interesting layers to the formula. Every stage's first half consist of an auto-scrolling platforming segment, meaning you can accidentally get stuck in an awkward spot or fall in a pit if you get too distracted collecting fruit or killing off animals. Though, the second half of every stage is a surprising departure for the franchise: a horizontal shooting segment where you ride a pink dragon while fighting four-creature formations. And if it wasn't obvious enough that Monster Lair really wants to be a shoot 'em up inside a Wonder Boy skin, limited-use power-ups are constantly falling out of destroyed enemies, such as destructive missiles and screen-filling spreadshots. There's even two-player co-op, the only game in the series to have such a feature.
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Community review by dementedhut (April 11, 2017)
Now if only I had the foresight to submit this OutRun review a day earlier... |
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