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EmP How to make an EmP
Ingredients:
5 parts anger
5 parts silliness
5 parts ego
Method:
Layer ingredientes in a shot glass. Add wisdom to taste! Do not overindulge!
I'm your only friend, I'm not your only friend but I'm a little glowing friend but really I'm not actually your friend but I am.
BigSig Orange by ZaamIT.com

Title: It Starts
Posted: January 16, 2012 (11:01 AM)
[reply][view replies (5)]

Recent Contributions

Users with accounts on the HonestGamers site are able to contribute reviews and occasionally other types of content. Below, you'll find excerpts from as many as 10 of the most recent articles posted by EmP. Be sure to leave some feedback if you find anything interesting!

Type: Review
Game: Medal of Honor: Airborne (Xbox 360)
Posted: January 31, 2012 (07:35 AM)
There’s plenty to complain about with Medal of Honor: Airborne. There’s simply even more still to appreciate.

Type: Review
Game: GET TO THA CHOPPA TWOOO!!2 (Xbox 360)
Posted: November 29, 2011 (12:44 PM)
Get to tha Choppa Two‘s most remarkable aspect is how it takes a foundation, then, rather than build upon it, arms itself with a shovel and digs deeper into the muck.

Type: Review
Game: Tropico 4 (Xbox 360)
Posted: November 06, 2011 (06:59 AM)
Remember how back when you first got your PC and you played Sim City for hours on end without really understanding why? Welcome to the 2011 version of that phenomenon. Say goodbye to large chunks of your time.

Type: Review
Game: Fire Mustang (Genesis)
Posted: August 20, 2011 (12:59 PM)
So, just this once, I’ll ignore the easy digs, like how the game starts in 1940, while America didn’t enter the war until 1941. Or how the P-51 Mustangs I assume the game is based around were not readily available until around 1943. Instead I’ll mention how I stumbled upon a game I enjoyed playing despite looking for one to bag on.

Type: Review
Game: L.A. Noire (PlayStation 3)
Posted: August 13, 2011 (09:31 AM)
L.A. Noire is as ambitious as it is broken, presenting yet another game where you spend way too much time driving around a fantastically realised landscape while your passenger pleads with you to slow down, taking nothing but claustrophobic pre-planned routes that only showcases 10% of the game’s world with zero reason to stray outside the beaten path.

Type: Review
Game: Trapped Dead (PC)
Posted: July 31, 2011 (10:58 AM)
The errors, the bugs, the flaws, oh god, they're everywhere. In number and in menace, they drown out the game’s zombies. They’ll become your biggest fear. But instead of eating away at your brains, they’ll instead devour any interest you once had.

Type: Review
Game: Dead Space 2 (Xbox 360)
Posted: July 28, 2011 (01:04 PM)
There’s no sneaking terror. There’s no sneaking. There’s no calm before the storm. There’s just storm.

Type: Review
Game: Neptune's Pride (PC)
Posted: July 26, 2011 (11:15 AM)
Perhaps I betrayed they who trusted me the most. Maybe I delighted in the slaughter of those who stood in my way and maybe, when my strategies hit a speed bump, I manipulated the field to my liking. Maybe I broke more hearts than defensive walls, but I crossed that finish line first.

Type: Review
Game: Akane the Kunoichi (Xbox 360)
Posted: July 17, 2011 (09:06 AM)
Akane is light, bite-sized and can be picked up and put down at will; this is appreciated. But that doesn’t mean to say it won’t claw your face off and have you thank it for the maiming by the end.

Type: Review
Game: B Team - Episode 1: Dust & Steel (DS)
Posted: May 30, 2011 (11:33 AM)
Here’s the thing; I’ve not played Cannon Fodder since the early nineties, but I still recall the stand out levels, the clever geography and can appreciate the more subtle parodying of the hells of war. In its attempt to revitalise an older way of thinking, all B Team has managed to do is highlight the competence of that it tries to ape and show that it still can’t eclipse a game made almost two decades previous.

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