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jerec Jerec84

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Recent Contributions

Users with accounts on the HonestGamers site are able to contribute reviews and occasionally other types of content. Below, you'll find excerpts from as many as 20 of the most recent articles posted by jerec. Be sure to leave some feedback if you find anything interesting!

Type: Review
Game: Theatrhythm Final Fantasy: Curtain Call (3DS)
Posted: October 11, 2014 (09:14 PM)
Have you ever caught yourself tapping your fingers on a desk to the beat of a Final Fantasy battle theme?
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Type: Review
Game: Final Fantasy XIII-2 (PlayStation 3)
Posted: August 17, 2014 (07:25 AM)
The most difficult thing about Final Fantasy XIII-2 is trying to figure out where you were up to. As this gameís narrative is completely fractured, and the characters are so bland, the game becomes very tiresome.

Type: Review
Game: Gone Home (Miscellaneous)
Posted: February 18, 2014 (11:46 PM)
Gone Home quickly creates an atmospheric, creepy mansion, and then proceeds to do absolutely nothing with it.

Type: Review
Game: 999: Nine Hours, Nine Persons, Nine Doors (DS)
Posted: February 18, 2014 (10:15 PM)
9 people have been kidnapped by someone named Zero to take part in the ďNonary GameĒ, a lovely piece of mathematical idiosyncrasy involving the digital roots of numbers.
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Type: Review
Game: Animal Crossing: New Leaf (3DS)
Posted: January 19, 2014 (11:53 PM)
Private Universe

Type: Review
Game: The Legend of Zelda: A Link Between Worlds (3DS)
Posted: January 13, 2014 (04:42 AM)
Now players are forced to not only think outside the box, but around the edges of the box.

Type: Review
Game: Bravely Default (3DS)
Posted: January 06, 2014 (08:32 PM)
Borrow from the past and the future to make the most of the present.

Type: Review
Game: Mario Party 9 (Wii)
Posted: March 30, 2012 (11:35 PM)
Mario Party 9 operates differently. Rather than four players wandering around a board to buy a star from Toad, all the players travel together in a single vehicle, taking turns at being behind the wheel. The boards arenít circuits; they have a start and a finish, and they feel like the right length Ė not too short that the game is over too quickly, not too long that the game drags on. If you only have two or three human players, you donít have to have an AI controlled character if you donít want...

Type: Review
Game: Fallout: New Vegas (Xbox 360)
Posted: January 16, 2011 (08:20 AM)
Itís well past midnight and I cannot sleep. My conscience weighs heavily on me for what I have done. I have tried to prevent bloodshed, but in the end I have killed so many. I have tried to stand up to injustice, but in the end I have buckled under the weight of the corrupt and powerful. I have let down friends so I could avoid making enemies.

Type: Review
Game: New Play Control! Pikmin (Wii)
Posted: January 06, 2011 (07:46 PM)
Captain Olimar, a tiny space alien, is a manipulative bastard. Upon crash landing on a strange planet, Olimar discovers the Pikmin Ė little plant creatures that are so brainless they would march to their deaths if Olimar forced them to. And sometimes Olimar does. He has only thirty days to find all the pieces of his ruined space ship, and he needs the help of the Pikmin to carry these pieces, and if some Pikmin need to die to achieve this... then so be it.

Type: Review
Game: Final Fantasy XII (PlayStation 2)
Posted: July 24, 2010 (01:22 AM)
World-building is a very important aspect of the fantasy genre, but many works fall into the trap of making world-building the most important aspect. This typically happens when a constructed world is so deep, so immense, and so full of history and culture, that the writer hasnít spared enough attention to address the other important areas of the story, such as the characters that inhabit this world and their personal growth. In the case of Final Fantasy XII, the characters and the plot only exi...

Type: Review
Game: The Legend of Zelda: The Wind Waker (GameCube)
Posted: July 09, 2010 (02:17 AM)
Expectations can be dangerous, especially when what you get is not what you wanted. The real tragedy is that sometimes what you get is actually better than what you wanted, but youíre simply unable to see it. Ten years ago, there was a tech demo for the GameCube showcasing its power. One of the videos shown was a realistic styled adult Link and Ganondorf locked in an epic duel. Even though it was just a video that ran for about a minute to show what the console could do, and not a trailer of any...
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Type: Review
Game: Final Fantasy XIII (PlayStation 3)
Posted: July 01, 2010 (10:19 PM)
Square-Enix would love to create masterpieces of storytelling, if only the player and the whole gameplay aspect would stop getting in the way, which is why they are taking such drastic steps to phase them out. Final Fantasy XIII isnít a roleplaying game, and perhaps calling it a game is stretching the definition too far.

Type: Review
Game: Lost: Via Domus (Xbox 360)
Posted: December 14, 2009 (04:33 PM)
There's a special feature on the LOST - Season 3 DVD that looks at the concept and creation of the video game. It's really nothing more than four minutes of hype and promises, which makes LOST: Via Domus sound really awesome.

Type: Review
Game: Crisis Core: Final Fantasy VII (PSP)
Posted: November 02, 2009 (01:46 AM)
Crisis Core is a shallow game, rarely giving you a chance to deviate from the main story and explore, as the story whisks you from one chapter to the next at an incredible pace.
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Type: Review
Game: Tales of Vesperia (Xbox 360)
Posted: September 06, 2009 (03:11 AM)
A Tales game is easily identifiable by its fast-paced, action driven battle system, a complex fantasy story, and a lovable cast of characters. Those who might criticise Tales of Vesperia for being too similar to previous games in the series, such as Symphonia, are missing the point. Why change what isnít broken? Tales of Vesperia is such a perfect balance of battles and character driven story telling, that you shouldnít care if youíve played this type of game before, ...

Type: Review
Game: Animal Crossing (GameCube)
Posted: May 15, 2009 (05:26 PM)
It was a couple of days before Halloween, and Iíd decided to move out of my parentís basement and take up residency in a sunny little forest village called Jerktown. With a name like that, how could the town be anything but a nice place to live? With that logic in mind, I boarded a train with nothing more than the clothes on my back and a small sum of money.
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Type: Review
Game: LEGO Star Wars: The Complete Saga (Xbox 360)
Posted: March 23, 2009 (03:54 AM)
LEGO Star Wars is not an easy game to describe with words. I can remember reading a few reviews for the LEGO games that have popped up in the last few years, and from them, all I understood was that the game was funny. I can even remember walking up to an in store demo of LEGO Star Wars, and not having the faintest clue what to do. I bought this game at bargain bin price, not knowing what to expect, except for a few laughs.

Type: Review
Game: Wii Fit (Wii)
Posted: March 15, 2009 (06:37 PM)
It would seem that Nintendo's master plan has finally come full circle. After fattening up their user base over the last 20 years, they've finally released their own antidote: Wii Fit. I was given Wii Fit for Christmas in a not-so-subtle hint that I need to lose some weight. Thankfully, demand for Wii Fit is still high, so I was able to sell it recently and buy a real game instead.

Type: Review
Game: Animal Crossing: City Folk (Wii)
Posted: January 10, 2009 (02:25 PM)
Australian's buying this game should beware - the much advertised transfer of your Animal Crossing Wild World character to this new game will not work. Why? Because our version of the DS game was a re-labled US version. While the DS games have region codes, it usually doesn't matter because it isn't region locked. Nintendo of Australia took a shortcut a few years ago, and this means that PAL copies of Animal Crossing "Let's Go To The City" will not recognise our copies of Wild World.

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