The Video Game Reviews Community (HonestGamers)
Forums | Blogs | Register | Login | Users | Staff | Links

3DS
Dreamcast
DS
GameCube
iPad
iPhone/iPod
PC
PlayStation 2
PlayStation 3
PSP
Vita
Wii
Wii U
Xbox
Xbox 360
All
Follow Us

Ace Combat 4: Shattered Skies
Ace Combat 4: Shattered Skies (PS2) game cover art
Genre:
Action

Developer:
Namco
Publisher
Region
Released
Namco
NA
11/11/2001
Your Account Options
You currently have no privileges related to this game profile because you are not signed into an HonestGamers account. Please log in, or click to register for a free user account.

More Reviews by pickhut

Sonic the Hedgehog 4: Episode II (Xbox 360)
While I'm disheartened that Episode II feels the need to reuse stuff from past titles instead of attempting a 100% fresh game, for what it is... it's st...

Choaniki: Kyuukyoku Muteki Ginga Saikyou Otoko no Gyakushu (Saturn)
!!~CAUTION~!! This review is best read with unsuspecting family members, close friends, or complete strangers for maximum effect. You have been warned.

Brave Fencer Musashi (PlayStation)
Most people anticipated games like Parasite Eve and Xenogears, but I showed zero interest in those, following instead a title called Brave Fencer Musashi...

Wolf Fang (Saturn)
Vapor Trail has a sequel called Wolf Fang. Let's focus on the more pressing issue first: Vapor Trail managed a sequel.

PuLiRuLa (Saturn)
Then you got anthropomorphic bottles in business attire, a painting of a nun that can whip out a huge tongue, and a towering sumo wrestler chilling beside Mount...

Best PlayStation 2 Games
TimeSplitters (PlayStation 2) artwork
TimeSplitters
Average Rating: 10.0; Reviews: 2
Shin Megami Tensei: Persona 4 (PlayStation 2) artwork
Shin Megami Tensei: Persona 4
Average Rating: 9.8; Reviews: 4
Resident Evil 4 (PlayStation 2) artwork
Resident Evil 4
Average Rating: 9.7; Reviews: 6
Disgaea: Hour of Darkness (PlayStation 2) artwork
Disgaea: Hour of Darkness
Average Rating: 9.7; Reviews: 3
Metal Gear Solid 3: Snake Eater (PlayStation 2) artwork
Metal Gear Solid 3: Snake Eater
Average Rating: 9.7; Reviews: 3
Tony Hawk's Pro Skater 3 (PlayStation 2) artwork
Tony Hawk's Pro Skater 3
Average Rating: 9.7; Reviews: 2
Grand Theft Auto: Vice City (PlayStation 2) artwork
Grand Theft Auto: Vice City
Average Rating: 9.6; Reviews: 5
Gran Turismo 3 A-Spec (PlayStation 2) artwork
Gran Turismo 3 A-Spec
Average Rating: 9.6; Reviews: 3
Grand Theft Auto: San Andreas (PlayStation 2) artwork
Grand Theft Auto: San Andreas
Average Rating: 9.6; Reviews: 5
Guilty Gear XX: Accent Core (PlayStation 2) artwork
Guilty Gear XX: Accent Core
Average Rating: 9.5; Reviews: 2

Looking for a good read?
Check out a selection from our database of more than 8000 reviews! mortis765 has weighed in on Final Fantasy X for the PlayStation 2 and figures it rates 9 out of 10. What do you think? Read the review, then be sure to leave feedback or chime in with one of your own!

Systems > PlayStation 2 > A > Ace Combat 4: Shattered Skies > User Review

Sign up for a free user account and you can leave feedback for this review or even submit a game review of your own!

Review by pickhut
April 06, 2010

After the gimmick-fest that was Ace Combat 3: Electrosphere, which also featured weak enemy AI, I thought it would've been crazy for Namco to repeat this mess on the follow-up, at least without some big enhancements. Mercifully, they instead decided to play it safe with the series' debut on the PlayStation 2, Ace Combat 04: Shattered Skies. How so? Well, they took the best AC game on the first PlayStation, Ace Combat 2, and expanded on its design and play mechanics. Why they didn't originally do this with AC3 is anyone's guess...

The funny thing is that AC2 wasn't a complex game; all the developers did was create a simple air combat title with good enemy AI, ensuring players would be kept entertained with dogfights for the entire game. AC04 provides the same service, engaging gamers in heated battles against skilled pilots, turrets, stubborn SAMs, and tanks, over grassy fields, snowy mountains, oceans, and large cities. However, the biggest aspect that separates this from AC2, as well as the other AC games that came before it, is that most of the stages are lengthy. In the past, you would normally receive one objective per mission, which could be completed in five to ten minutes.

AC04 does things a bit different, giving you a new objective to work with once the original is completed. Take for example the seventh mission, titled Deep Strike, that instructs players to destroy solar power generator plants as a diversion tactic. If this mission was included in a previous game, it would have just ended the second you finished the objective. But here, seconds after completing it, you'll be informed that the enemy fired their weapon of mass destruction, Stonehenge (originally used to annihilate asteroids), at your location. The only thing you can do at this point is fly at an altitude lower than 2000, to avoid getting knocked out of the sky. Coincidentally, a ravine nearby gives you this ability, and you'll have to navigate safely through some of its sharp corners, to make it out in one piece. You'll get plenty of these two-objective missions in the game, which usually totals around 20/25 minutes each in length.

Also, you'll usually deplete all the weapons on your jet fighter within each stage, prompting you to return to base for reload, a first for the series. You can't do this whenever you feel like it, however, since each mission places you under a time limit, making you put some thought into your decisions. This is especially vital during missions where targets are positioned at different corners of the map. You'll be making some lengthy trips, back and forth, if you pick the wrong first location to travel towards. Now, you're probably thinking that these long stages may make AC04 needlessly repetitive, but, like AC2, the developers give you an extra incentive for trying your best. This incentive is the new grading system. Unlike AC3's confusing speedrun system that doesn't bother specifically telling you what needs to be accomplished, AC04's system is based on how many targets you can take out under the time limit. In other words, this system is more about how good your fighting skills are, rather than blowing through a level quickly. This motivates you to take out as many targets as you can in one location on a first fly through, instead of hitting one or two targets, then making second and third passes for the remaining.

You'll definitely get some solid action out of AC04, but one possible negative that certain gamers may find is the fact that it really does feel like a remixed version of AC2. It actually even reuse two gimmicks from AC2 that were really short, and turn them into full-length AC04 missions. But, for me, considering it's modeled after the best AC PlayStation 1 title, and improves aspects of it, I don't even see it as a bad thing. Besides, there's enough in this title to prevent it from being looked at as just an expansion pack. As well as the changes I've mentioned, there's also a fleshed-out story... for an AC game, told through a combination of briefings, chatter from friendly, enemy, and civilian radios during missions, and the perspective of a young kid staying in a city occupied by forces you're fighting. The developers even threw in a time attack mode, as well as a vs. mode, which hasn't been seen since Air Combat, for kicks.

Hopefully, Namco continued down the path Ace Combat 04: Shattered Skies took, improving on its play mechanics. I'd hate to start a session with Ace Combat 5, only to find out it's Electrosphere Boogaloo.


Rating: 8/10



You can click the tabs on the above bar to choose whether you wish to read comments from visitors who have posted on Facebook, or from registered site users who have left feedback on the forums. Please leave a comment of your own if you have anything to say!


Info | Help | Privacy Policy | Contact | Advertise

eXTReMe Tracker
© 1998-2012 HonestGamers
None of the material contained within this site--from reviews, guides, cheats and editorials to message board posts--may be reproduced in any conceivable fashion without permission from the author(s) of said material. This site is not sponsored or endorsed by Nintendo, Sega, Sony, Microsoft, or any other such party. Ace Combat 4: Shattered Skies is a registered trademark of its copyright holder. This site makes no claim to Ace Combat 4: Shattered Skies, its characters, screenshots, artwork, music, or any intellectual property contained within. Opinions expressed on this site do not necessarily represent the opinion of site staff or sponsors.