In the distant future, maybe in 2084 or something, humans have advanced so much that intelligent machines and robots do all the work for them. And in a plot twist no one in-universe saw coming, artificial intelligence have decided to revolt and kill off humanity. Now the only hope for the human race is a single person, in a snazzy, colorful suit, who has the ability to blow stuff up. Players take control of such a protagonist within an overhead perspective, blasting and annihilating waves of aggressive robots, of all shapes and sizes, in arena-shaped stages. All this while attempting to save humans littered about the playing field, before huge, imposing enemies put them out of their misery.
I just described Robotron: 2084. I also just described Nex Machina.
Long-time developer Housemarque clearly wanted to make a game that paid homage to the 1982 classic, which greatly helped elevate the twin-stick shooter genre; not stopping there, they even brought in Eugene Jarvis, co-creator of Robotron: 2084, as a creative consultant. Shoot, Nex Machina was even called The Jarvis Project prior to its completion. Slap on some modern 3D graphics, update enemy designs, include a techno-esque, snythwave soundtrack, and just release the sucker, right? Good enough, right? Sure, the game is heavily influenced by Robotron: 2084, but I think Housemarque knew going the verbatim route wasn't going to cut it in this day and age, especially with so many low grade copycats flooding the market.
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Community review by dementedhut (January 03, 2018)
Now if only I had the foresight to submit this OutRun review a day earlier... |
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