The Video Game Reviews Community (HonestGamers)
Forums | Blogs | Register | Login | Users | Staff | Links

3DS
Arcade
DS
GameCube
iPad
iPhone/iPod
Mac
PC
PlayStation 2
PlayStation 3
PSP
Vita
Wii
Wii U
Xbox
Xbox 360
All

Systems > Apple II > W > Wrath of Denethenor > User Review

Sign up for a free user account and you can leave feedback for this review or even submit a game review of your own!

Review by aschultz
December 29, 2009

Wrath of Denethenor seems to be Sierra's attempt to do Ultima II right the second time. Dying's tougher, and instead of time periods, your lone character moves from one world to the next. Unforunately, the formula's apparent: talk to king, beat up monsters, get better armor and weapons, steal a boat in plain view, and move to the next world. The outside's too black-and-white, and the inside's too orange. The keyboard controls are bizarre alphabet soup even by 80s standards, and simple mountain and floor graphics are uglier. This presumably avoided copyright issues with the departed Richard Garriott, whose Ultima III overhauled the top-down RPG right.

Sierra certainly tried, though. WoD emphasizes efficiency in killing monsters without dire punishment for quick mistakes. One outdoors move gains a hit point, and seven lose a stamina point. Food buys stamina. There are no levels--just intelligence boosts to improve spell power when talking to the king of each new land, or new weapons and armor to find or buy. This part's wretchedly random. Most monsters drop around five gold pieces until one drops a longbow worth 900. In dungeons, enemies tend to drop spell reagents not useful until a hidden townsman gives you that spell's chant--or you cull it from a cheat sheet.

Either way, combat's a pain. You must hold control- and IJKM to attack an enemy, then specify where to aim: high, low or the middle. These pop quizzes aren't hard, as you aim high for birds and low for snakes, but it's easy to flip which enemy you're attacking and where you aim. Enemies often jump around from next to you to above you or, worse, diagonally, where you can't retaliate. Thankfully, they don't press this advantage. Wizards' magic bursts send you hurtling back into a mountain or sea barrier, which can be twenty squares. Late in the game, since you don't earn gold proportional to monster damage, you'll spend a lot of time running, freezing monsters, and repeating, praying reagents don't run out.

Even the one convenient feature--WoD fills in the full spell chant after you know it and type in the first letter--doesn't quash the busy work. If you unlock a door with a charm, you'll have to re-unlock it to pass back. Here the old save/explore/reset semi-cheat feels fully justified in towns with several locked doors, given how randomly you gain reagents from battle.

Towns don't provide much character, either. Jokes moderately amusing in the first world get repeated, albeit with synonyms, later: KILL N STUFF sells arms, and townsmen are most interesting to talk to after you've gotten all the clues and start killing and looting. The "welcome to X" sign lists you as wanted, which is nicer than the measly gold you get. Unusual touches like a door in a mountain defy belief, and another town holds an amphitheater with nobody worth visiting. So finding the new portal to the hidden world isn't special. It's too much like the last.

The dungeons remind me of the old Yiddish joke: "Waiter, the food is terrible. And such small portions!" Their orange tiles match with indoor town areas. While it's fun to stake out--or avoid--the monsters that constantly pop up and use the dungeon's wrapping qualities to move around, it's just walls and floor--and, yes, senseless death and traps. Walls map out some amusing messages, but generally the treasure pits are more trouble than they're worth. Still, some of the mazes are creative, and more dungeons and fewer towns would've served WoD better.

By the end, there are several fake Denethenors, and the whole outerworld-as-maze thing becomes a nuisance as enemies pack into places that need defense. You must choose between several teleports, which are barely animated forest, with wrong choices being brutal. The final confrontation with Denethenor requires stealth and ingenuity but also stamina and hit points from level grinding. And one last spell, from the right guy among countless identical townsmen--or a cheat sheet. If you must play, take the latter and don't feel guilty. Better yet, start with maximum hit points, stamina and gold immediately. WoD's quite pleasant that way. While it tries to be epic, too many towns are like each other, and it offers little more than silly jokes. It sprawls without ever achieving personality.


Rating: 4/10


Most recent video game reviews written by aschultz

Dragon Wars (Apple II) [February 06, 2012]
Eternal Dagger (Apple II) [January 21, 2012]
Othello (NES) [January 09, 2012]
Ultima V: Warriors of Destiny (Apple II) [November 15, 2010]
Ultima IV: Quest of the Avatar (Apple II) [November 14, 2010]

[more reviews]

You can click the tabs on the above bar to choose whether you wish to read comments from visitors who have posted on Facebook, or from registered site users who have left feedback on the forums. Please leave a comment of your own if you have anything to say!





Follow Us

Advertise exclusively for 1 month... only $1000!

Recent Forum Discussions


+ JoeTheDestroyer's Tales of Phantasia review
+ Alpha Olympics 2012
+ holdthephone's Final Fantasy XIII-2 review
+ Where's SkyWard Sword's review ? And please bring back the rating feature.
+ JoeTheDestroyer's Area 51 review
+ zippdementia's Mega Jump review
+ [News] Schafer has pitched Psychonauts 2, Minecraft dev says 'let's make it happen'
+ playstation vita, yo.
+ RotW January 29 - February 04 2012
+ Games to be added to the database...
+ The Final Fantasy XIII-2 thread
+ [News] Final Fantasy X HD will be a remaster, not a remake

Staff Game Reviews

The Elder Scrolls V: Skyrim (Apple II) artwork sample SoulCalibur V (Apple II) artwork sample The Simpsons Arcade Game (Apple II) artwork sample
Quarrel (Apple II) artwork sample Star Ocean: The Last Hope (Apple II) artwork sample Pushmo (Apple II) artwork sample

The Elder Scrolls V: Skyrim
SoulCalibur V
The Simpsons Arcade Game
Quarrel
Star Ocean: The Last Hope
Pushmo

Site Staff

Jason Venter's avatar
Jason Venter
Editor-in-Chief
Email | Twitter
Masters' avatar
Marc Golding
Associate Editor
Email | Twitter
Gary Hartley's avatar
Gary Hartley
Associate Editor
Email | Twitter
Rob Hamilton's avatar
Rob Hamilton
Associate Editor
Email | Twitter
Zigfried's avatar Sho's avatar
Sho
Editor
Email | Twitter
Rhody Tobin's avatar
Rhody Tobin
News Editor
Email | Twitter
Skyler Bunderson's avatar
Jonathan Davila's avatar

Featured Reviews [+]

Rayman Origins (Apple II) artwork sample Othello (Apple II) artwork sample Scarface: The World is Yours (Apple II) artwork sample
The Last Express (Apple II) artwork sample Golden Axe II (Apple II) artwork sample Assassin's Creed: Revelations (Apple II) artwork sample

Rayman Origins
Othello
Scarface: The World is Yours
The Last Express
Golden Axe II
Assassin's Creed: Revelations

Exclusive User Reviews [+]

Tales of Phantasia (Apple II) artwork sample Mega Jump (Apple II) artwork sample White Knight Chronicles (Apple II) artwork sample
Dragon Wars (Apple II) artwork sample F-Zero GX (Apple II) artwork sample Paper Mario: The Thousand Year Door (Apple II) artwork sample

Tales of Phantasia
Mega Jump
White Knight Chronicles
Dragon Wars
F-Zero GX
Paper Mario: The Thousand Year Door

Info | Help | Privacy Policy | Contact | Advertise

© 1998-2012 HonestGamers
None of the material contained within this site--from reviews, guides, cheats and editorials to message board posts--may be reproduced in any conceivable fashion without permission from the author(s) of said material. This site is not sponsored or endorsed by Nintendo, Sega, Sony, Microsoft, or any other such party. Wrath of Denethenor is a registered trademark of its copyright holder. This site makes no claim to Wrath of Denethenor, its characters, screenshots, artwork, music, or any intellectual property contained within. Opinions expressed on this site do not necessarily represent the opinion of site staff or sponsors.

eXTReMe Tracker