Sorry, but I haven't yet shared the information about myself that would typically display here. Check back later to see if that changes, or if I instead choose to remain an enigma.
I've been playing quite a few iPad games and an NES RPG that I'd like to review but probably won't get around to it so I'm gonna make a few notes about them here.
Simple sliding/dodging game but great fun. Large fruit falls from above as you move your ninja right and left to avoid being squashed. Sound effects are lovely: you hear his footsteps and the sound of melons, lemons, oranges, and dragonfruit falling.
It's amazing how many things Metal Max games do right.
For a start very early on you get an item called the Dog System that lets you escape instantly from any dungeon AND lets you select from the major town locations to warp there. Saves an age in tedious backtracking or travelling when the only purpose is to get from A to B. Why don't more RPGs do this?
You can buy a tool for your tanks that allow you to cut the encounter rate in half and have it turned on (shows up as a blue icon with the word "CAMO") so you don't forget. That cuts down the frustration of lots of fights when you have to explore new territory. Also available near the start of the game. (And there's an item to increase the rate too.)
Playing the new Metal Max release on the DS, the reworking of Metal Max 2 (from 1993 on the SNES). It's got the kind of upgrade that the Dragon Quest games got for the DS and it's really very similar to those games. Wonderful menus, huge world to explore, tons of customisation, and lots of side stories/quests to fulfill on your goal to defeat the big bad. Except as with all MM games it's set in a post-apocalyptic world