It would be wrong of me to describe Julai as bare bones. It would need a fair bit more content before it could justify such a lofty title. There’s very little going on within any aspect of this game; it’s built on the Unity free engine and is heavily comprised of modified assets. There’s no plot, only one stage and no controller support. There’s no tutorial, no game modes, no explanation on what you’re supposed to be doing. No achievements, no card drops, no kind of progression. Julai asks you to fly through a singular unchanging, unending environment, randomly spawning one of the two enemy types the game boasts with no ultimate objective in sight. At time of writing, it asks you to pay £15 for this.
That’s the same price range as Strike Suit Zero, a tenuously similar game in only the broadest genre terms possible. Both are 3D space shooters, but Strike Suit Zero drowns you in options and beautiful deep-space environments. In turn, Julai’s only slightly cheaper than Elite Dangerous which boasts 400 billion star systems. Which is a little bigger than Julai’s one cityscape from the awfully-named Technogenic Planet. Strike Suit Zero and Elite are not flawless games, but they’re polished and professional efforts, each promising hours of evolving gameplay. Why is this relevant? Because that’s the direct competition that Julai has chosen for itself by indulging in such a ridiculously inflated price bracket. It openly invites this comparison through its own choices and gets stomped flat by it. It’s silly to pretend otherwise.
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Staff review by Gary Hartley (April 17, 2016)
Gary Hartley arbitrarily arrives, leaves a review for a game no one has heard of, then retreats to his 17th century castle in rural England to feed whatever lives in the moat and complain about you. |
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