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dagoss This user has not created a custom message to welcome you to his or her profile. However, there may still be content to view. Check below to see a list of recent contributions, including the most recent blog post (when there is one) and excerpts from recent reviews and other contributions, as available.

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Recent Contributions

Users with accounts on the HonestGamers site are able to contribute reviews and occasionally other types of content. Below, you'll find excerpts from as many as 20 of the most recent articles posted by dagoss. Be sure to leave some feedback if you find anything interesting!

Type: Review
Game: Super Mario Land 2: 6 Golden Coins (Game Boy)
Posted: September 25, 2013 (05:19 PM)
Wario is probably more clever and original than the series from which he derived.

Type: Review
Game: Jeopardy! (NES)
Posted: August 17, 2012 (02:34 PM)
This isn't You Don't Know Jack for the NES; it's hang man with trivia questions.
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Type: Review
Game: Millipede (NES)
Posted: August 08, 2012 (06:01 PM)
This is an arcade port done right, adapted to the target platform's strength and limitations rather than simply making the assembly code run.

Type: Review
Game: Castlevania (NES)
Posted: July 30, 2012 (12:32 PM)
Castlevania isn't an action game; it just looks like one.

Type: Review
Game: Joy Mech Fight (NES)
Posted: July 20, 2012 (10:18 AM)
Joy Mech Fight has been criminally neglected.

Type: Review
Game: Binary Land (NES)
Posted: July 12, 2012 (02:57 PM)
Binary Land has something to offer if you look past it's faults and the conspicuous lack of a 2-player mode.
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Type: Review
Game: Wizardry II: Legacy of Llylgamyn (NES)
Posted: July 04, 2012 (07:53 PM)
CRPG ports are havens. Some are arguably better than their computer counterparts, gaining music, bug fixes, and new features. Wizardry 1 and 2 are two ports I'd immediately point to as games that improved on the NES. I do not think this is a point lost on active NES players as I often see The Proving Grounds of the Mad Overlord cited as an excellent alternative to the Dragon Warrior style RPGs that are so prolific on the NES.

Type: Review
Game: Metroid (NES)
Posted: December 09, 2011 (06:10 PM)
To think that 70% of this game, so familiar to so many players, occupies exactly 0 bytes of data. The glimpses I see of Real Zebes break a spell indeed... It is one thing to understand how a game works, but it is another entirely to see how it work.

Type: Review
Game: Romance of the Three Kingdoms (NES)
Posted: November 27, 2011 (08:08 AM)
After a short hour into a playthrough, the player may feel as though they've accomplished nothing---this is likely true. Do not mistake: there is strategy in Romance of the Three Kingdoms, it is simply difficult to extrapolate when you are falling asleep in your chair.

Type: Review
Game: Ultima: Quest of the Avatar (NES)
Posted: March 17, 2009 (07:14 PM)
RPGs have always been about trying to combine disparate genres into a seemingly endless cycle of nerdier and nerdier products. It started when a bunch of guys sat down, threw some board games and copies of Tolkien on a table, and ended up with Dungeons & Dragons, which resulted in some other guys sitting down, throwing D&D rules in with computer programming manuals and creating Wizardry. RPGs have been combined with every conceivable genre, from first-person shooters (The Elder Scrol...

Type: Review
Game: Mortal Kombat: Deception (PlayStation 2)
Posted: January 25, 2009 (08:01 AM)
Despite my prudish nature and enrolment in something called “Library and Information Studies,” there is a part of me that wants to get piss ass drunk, rip off my clothes, and throw myself onto a pile of naked women. I'd never admit to it in my every day life, and you could never tell from looking at me, but there is a deeply disturbed creature in the back of my head that wants to be called a “bad boy,” to feel finger nails and teeth digging into the skin on my back, to have intimate contact wit...

Type: Review
Game: Half-Life (Miscellaneous)
Posted: December 25, 2008 (11:58 AM)
The RPG genre has generally been understood to be exclusive to games that are, in some form, driven up front by visible statistics. If there is a screen that displays HP, STR, MAG, or any other common abbreviations, the game in question is likely an RPG in the sense in which the term is most commonly applied. Half-life is obviously not an RPG in the numerical sense. It is instead, a great example (perhaps the best example) of the original sense of an RPG, a game in which narrative is v...

Type: Review
Game: Mega Man 9 (PlayStation 3)
Posted: November 26, 2008 (04:17 PM)
After finally obtaining a “next generation” gaming system media center (?), it seemed prudent that I should make an effort to experience the best that my new PS3's cell processor could muster. I wanted to make a point to experience a game that was technically beautiful and fresh from all the genre-centric titles that had dominated the previous generation. In that spirit, I purchased Valkyria Chronicles.

Type: Review
Game: Advanced Dungeons & Dragons: Pool of Radiance (NES)
Posted: October 30, 2008 (10:08 AM)
Pool of Radiance is an unusual game in that it has entirely fallen from the perspective of the average gamer, but still enjoys an almost legendary status with those familiar with the name. Among the right audience, it will still be brought up with the same type of reverence that NES owners talk about Super Mario Bros 3 or Zelda acolytes discuss Ocarina of Time. It wasn't just another RPG or a good RPG, it was the RPG that defined the late 80s and the first successfu...

Type: Review
Game: Fantasia (Genesis)
Posted: October 21, 2008 (08:26 AM)
I must confess that I listen almost exclusively to classical music. At work, I frequently infuriate my co-workers by turning off their intolerable rap music and switching to NPR. The thing with classical music is that it requires a great deal of concentration to get the most out of it. The pieces that I enjoy hearing the most are the ones that I have heard repeatedly, ones that I perhaps have some familiarity with the score itself, and ones that I'm able to pick up on the subtle nuances.

Type: Review
Game: Mega Man (NES)
Posted: October 07, 2008 (08:10 AM)
Despite the popular notion that the Mega Man series never evolved (or became more “intelligently designed”) as it progressed, the series actually underwent many fundamental changes in its early NES installments. While the differences between the first Mega Man and Mega Man 6 are pretty blatant, even the refinement that took place between MM1 and MM2 or MM3 and MM4 cannot be overstated. Anyone that has played these games over and over (and over)...

Type: Review
Game: Shin Megami Tensei: Persona 3 FES (PlayStation 2)
Posted: September 16, 2008 (06:20 PM)
Like the average fan of RPGs, I typically do not look back on my years in high school with fondness. So when Atlus began showing trailers of Persona 3, the most recent spin-off in the ever edgy Shin Megami Tensei series, I was obviously skeptical of the unusual format in which the player equally divides his or her time between school work and dungeon-crawling. I mean, this is the same series that had tried to revive Hitler; how did we go from that to sleeping through Engli...

Type: Review
Game: Cruis'n USA (Nintendo 64)
Posted: August 15, 2008 (11:26 AM)
Cruisin' USA is essentially Rad Racer in actual 3D. That might not sound so bad at first, after all Rad Racer is a beloved classic by many, but unfortunately the days in which a game could appeal to people just by being a racing game have long since passed, and players have grown to expect some semblance of aptitude and originality in the titles they purchase.

Type: Review
Game: Castlevania (Nintendo 64)
Posted: August 11, 2008 (01:17 PM)
This game cheated me. I had originally started playing on the normal difficulty, but finding that its spastic camera and inane method of fighting led to more deaths than I deserved, I decided to restart and play on easy. The game became slightly more tolerable, and it would not be inaccurate to say that I, on some occasions, did not hate it from the depths of my soul. This ended when it came time to ascend a certain tower. Believing that I was to continue playing, I hopped onto an elevator o...
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Type: Review
Game: Kirby 64: The Crystal Shards (Nintendo 64)
Posted: August 05, 2008 (09:29 AM)
I must confess a predisposition to certain things that we in the west generally consider sickeningly adorable. The very idea of a pink, balloon-like creature with stubby little arms and those cute little eyes just makes me want to run out and hug something. Some may say that the appropriate audience for such a game is clearly pre-adolescent, and that to hug other Kirby 64 players would make a pedophile, to which I would retort that anyone under the age of 15 probably has no idea what an...

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