The Video Game Reviews Community (HonestGamers)
Forums | Blogs | Register | Login | Users | Staff | Links

3DS
Dreamcast
DS
GameCube
iPad
iPhone/iPod
PC
PlayStation 2
PlayStation 3
PSP
Vita
Wii
Wii U
Xbox
Xbox 360
All
Follow Us

Just Cause 2
Just Cause 2 (X360) game cover art
Genre:
Action (Contemporary)

Developer:
Avalanche Studios
Publisher
Region
Released
Eidos Interactive
NA
03/23/2010
Eidos Interactive
EU
03/26/2010
Eidos Interactive
AU
03/26/2010
Your Account Options
You currently have no privileges related to this game profile because you are not signed into an HonestGamers account. Please log in, or click to register for a free user account.

More Reviews by Suskie

Diablo III (PC)
With so many of Diablo III's core functions being handled on Blizzard's end, the game's performance is directly tied to how well their servers are runnin...

Prototype 2 (Xbox 360)
While Prototype 2 is a definite improvement, it’s not like fixing the first game’s flaws unearths some hidden masterpiece here. It’s not a great sequel s...

The Elder Scrolls V: Skyrim (Xbox 360)
It’s very cold – in the thematic sense, though the snow certainly helps. Skyrim is one of the increasingly few Western RPGs to understand that “dark” is ...

Mass Effect 3 (Xbox 360)
Fans have been railing on BioWare for phasing out certain elements – the side quests are virtually nonexistent at this point, and dialog options are more limite...

Resident Evil 4 HD (Xbox 360)
I didn’t die all that much during my playthrough of RE4, yet I constantly – constantly – felt like I was within an inch of my death, scraping for ...

Best Xbox 360 Games
Batman: Arkham City (Xbox 360) artwork
Batman: Arkham City
Average Rating: 10.0; Reviews: 2
Mass Effect 3 (Xbox 360) artwork
Mass Effect 3
Average Rating: 10.0; Reviews: 2
Mass Effect 2 (Xbox 360) artwork
Mass Effect 2
Average Rating: 9.7; Reviews: 3
Call of Duty 4: Modern Warfare (Xbox 360) artwork
Call of Duty 4: Modern Warfare
Average Rating: 9.6; Reviews: 5
Saints Row: The Third (Xbox 360) artwork
Saints Row: The Third
Average Rating: 9.5; Reviews: 2
Red Dead Redemption (Xbox 360) artwork
Red Dead Redemption
Average Rating: 9.5; Reviews: 2
Assassin's Creed II (Xbox 360) artwork
Assassin's Creed II
Average Rating: 9.5; Reviews: 2
Hitman: Blood Money (Xbox 360) artwork
Hitman: Blood Money
Average Rating: 9.5; Reviews: 2
Trials Evolution (Xbox 360) artwork
Trials Evolution
Average Rating: 9.5; Reviews: 2
Super Meat Boy (Xbox 360) artwork
Super Meat Boy
Average Rating: 9.5; Reviews: 2

Looking for a good read?
Check out a selection from our database of more than 8000 reviews! TheMirai has weighed in on NASCAR 2011: The Game for the Xbox 360 and figures it rates 6 out of 10. What do you think? Read the review, then be sure to leave feedback or chime in with one of your own!

Systems > Xbox 360 > J > Just Cause 2 > User Review

Sign up for a free user account and you can leave feedback for this review or even submit a game review of your own!

Review by Suskie
April 25, 2010

I don’t entirely know what Just Cause 2 is about. I know it concerns some islanders with very silly accents grouping up against a corrupt government, but I couldn’t delve into further details, nor even confirm the very presence of details at all. Come to think of it, I’m not even sure what the main character’s name is; I always called him Tuco, because he sounds exactly like Eli Wallach from The Good, the Bad and the Ugly. But never mind. What’s important about him is that he’s got a parachute pack and a grappling hook with absurd reach, and that the two in tandem work wonders of platforming magic. It’s never explained how at least a hundred yards of hefty retractable cable can be stored inside of a tiny arm-mounted device, nor why Tuco, still hamstrung by ammo limitations, never runs out of parachutes, yet this all contributes to the game’s inherent silliness. You get the feeling any explanation would just detract from the fun.

Just Cause 2 is a sandbox game, and it is as gargantuan a sandbox game as I’ve ever played. And I know sandboxes are always “huge,” but this one, set on the island of Panau, really is huge. There’s an enormous mainland with a snowy mountain range at its center, and it’s surrounded by vast stretches of tropical woodland, dotted with dozens of tiny little rural settlements and laced with networks of highways and dirt roads. Pristine beaches draw a perimeter around Panau, and off the coast you’ll see large clusters of smaller islands speckling the ocean. One such archipelago on the northwest end of the map houses Panau’s capital city, and it’s a richly detailed metropolis that would make most other sandbox environments whimper, yet it’s merely a miniscule portion of what’s available to you here. The official site claims Just Cause 2’s world spans 400 square miles – that’s roughly twenty times the size of Bermuda – and I believe it. Words can’t do justice to what Avalanche have pulled off here; it’s extraordinarily big.

It’s extraordinarily beautiful, too, and rather consistently so, which is alarming given the sheer vastness of Panau. When you’re piloting an airplane or helicopter – which you’ll do quite often, since it’s faster than ground travel – you’ll find yourself drooling over the genuine authenticity of it all: how the landscape morphs seamlessly from rocky terrain to grassy acreage, how the color tones shift in correlation with the angle of the sun. Leave your aircraft to plummet into the side of the mountain while you parachute into any one of Panau’s many lush jungles and you’ll realize they’ve been crafted with more exquisite care than a game this open-ended warrants. The trees, the flora, the bounding contour of the ground… it all feels real. And there is more to Panau than you will ever see, but even what can pessimistically be called dead space needed to be there, to paint the illusion of an environment that is actually feasible, that could realistically exist in our world. As a sandbox game, Just Cause 2 couldn’t be more convincing.

Yet that’s only half the battle. See, the sandbox genre is a tricky one. Give the player too much freedom and the design becomes aimless, with little to no reward. Restrict the player too much with mandatory plot-centric material and you run the risk of negating the existence of an open world to begin with. I could name plenty of well-intentioned sandbox games that fell on one side or the other; the challenge of creating a title like this is in justifying the free-roaming environment without undermining the game within.

Just Cause 2 negates nothing. It knows its audience. It knows that we need to be given something to do, and offers plenty of story missions for us to sink our teeth into: Steal this armored vehicle from this well-fortified base, jump across these rooftops and disarm these bombs, hijack this limousine and kidnap this political figure, and so on and so forth. Where breadth, substance, actual content is concerned, it delivers. But it also knows that the lion’s share of people who play games like this would happily spend just as much of their time slinging themselves across the landscape with a grappling hook whilst making their way from one big, pretty explosion to the next.

With the bulk of the game centering around rebel factions, Avalanche have come up with an excellent compromise: Missions can only be unlocked by wreaking havoc and blowing stuff up. How do you do that? Well, look around. There are literally hundreds of civilian establishments spread out across Panau, and government presence seeps from every single one of them. Jack a helicopter, fly to a location you haven’t yet been to, dive to ground level and you’re bound to find conflict in close range. Steal a boat, make your way to the oil rig just off shore, and plug your ears. Buy some explosives and demolish a gas station. Making tasks like these mandatory opens up Just Cause 2’s world while simultaneously indulging in the sort of entertainment that this sub-genre was built upon in the first place.

I note with just a tinge of regret that the actual combat is relatively standard shooter fare, minus the cover system that’s practically become industry standard by now. We’re at the point where any shooter that doesn’t employ a cover system feels a bit dated, and the run-and-gun bits are the least remarkable aspect of Just Cause 2. I’m also disappointed that the combat makes so little use of the grappling hook, especially after Bionic Commando did such a good job of that. All you can really do here is pull enemies off the sides of buildings and tether objects to one another, and while the latter can lead to some fantastic moments for the inventive player (such as when a military vehicle is in hot pursuit and you attach it to the ground), I would have liked to see our hero’s capabilities in battle explored a bit more.

But, as I say again, never mind. Just Cause 2 is more focused on what you’re doing and less focused on how you go about doing it. There’s a staggering amount of content here – places to go, ways to get there, things to do once you arrive – and anyone who complains that there are a few too many races, or that the “storm and secure this enemy fortress” scenario is repeated one too many times, isn’t looking hard enough for ways to enjoy the game… or perhaps they weren’t the intended audience, anyway. Just Cause 2’s box art features a image of the main character jumping off the roof of a skyscraper just before it explodes – mimicking John McClane, albeit without a fire hose wrapped around his waist – and the game’s “intended audience” will pray that there’s a sequence in which you do precisely that. (Spoiler alert: There is.)

So forget the term “sandbox.” It doesn’t do the game justice. Imagine the developers took every sandbox, playground, jungle gym and McDonald’s PlayPlace across the world and slapped them all together, and came out of the project with one big breeding ground for mayhem and murder the size of an actual country. It delicately and perfectly balances freedom with structure, size with accessibility; in an overstuffed genre, Just Cause 2 hits all the right notes. So perhaps it’s time for the industry to pack up. It’s been fun, and you all get an A for effort, but I’m afraid this contest is over. Just Cause 2 wins the sandbox race. It’s hard to imagine another such title being so rich, so fulfilling, so ridiculously enjoyable.


Rating: 9/10



You can click the tabs on the above bar to choose whether you wish to read comments from visitors who have posted on Facebook, or from registered site users who have left feedback on the forums. Please leave a comment of your own if you have anything to say!


Info | Help | Privacy Policy | Contact | Advertise

eXTReMe Tracker
© 1998-2012 HonestGamers
None of the material contained within this site--from reviews, guides, cheats and editorials to message board posts--may be reproduced in any conceivable fashion without permission from the author(s) of said material. This site is not sponsored or endorsed by Nintendo, Sega, Sony, Microsoft, or any other such party. Just Cause 2 is a registered trademark of its copyright holder. This site makes no claim to Just Cause 2, its characters, screenshots, artwork, music, or any intellectual property contained within. Opinions expressed on this site do not necessarily represent the opinion of site staff or sponsors.