It probably says more about me than Life Is Strange that, immediately after beating the game, I got online to complain about the things I didn’t like with the person who nagged me wholesale into playing it. The game’s not perfect; far from it – there are definitely some pacing issues, and it sometimes struggles to marry its gameplay mechanics to the laudably heavy story it seeks to tell. It boasts serviceable graphics that sometimes just plain give up on lip-syncing, and offers puzzles that often feel more obligatory than they do challenging. Even then, it repeatedly falls back on tired genre tropes, like having to find passcodes, so constantly that it eventually lampoons its reliance on them in the final episode.
The game's episodic nature both helps and hurts it. Some chapters are predictably stronger than others, and the middle is infested with busy-work and fluff that is bookended by the tale’s most effective outings. This creates bizarre emotional turbulence, offering hard-hitting highs and lows unfortunately softened by a long period of begrudging indifference. But the game's ability to shank you in the heart – and the inventive ways it vies for more devastating angles to really drive the blade home – is far from understated.
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Staff review by Gary Hartley (December 27, 2016)
Gary Hartley arbitrarily arrives, leaves a review for a game no one has heard of, then retreats to his 17th century castle in rural England to feed whatever lives in the moat and complain about you. |
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