Let’s get this out of the way early; Deadly Premonitions: Director’s Cut does not fix everything it might have been suggested would be fixed. Does this matter to you? Probably, because most of Director’s Cut’s promises centred on cleaning up the 360 versions awful, awful control scheme. As such, the unforgivably bad mini-map still exists, so, yeah, good luck navigating around with that little slice of worthlessness. The game still manages to look a generation behind, not helped by the odd decision to lock the resolution to 720p, and it all chugs away at an embarrassing frame rate. The option to change your difficultly setting has been scrapped altogether; you’re stuck on ‘insultingly easy’. Have fun with the complete lack of any challenge.
It’s far from all lies and broken promises, though. A few extra cut scenes have been thrown in, but what really makes the world of difference is how the combat has been rescaled completely. Deadly Premonition now sports an over-the-shoulder third-person gunplay mode complete with enemy lock on, that makes shooting things in the face a hell of a lot less fiddly. Not perfect -- not by a long shot -- but still much better from where it was. Even outside of combat, the camera is now freely controlled by your mouse, which means you’ll spend much less time humping furniture and rubbing yourself up against the walls of staircases. These are important fixes, and alone mean that a gamer with a choice should always -- always -- prompt for the new version. You’ll thank me when you’re not playing a game where left makes you go up, right can go anywhere, and random objects of scenery seem to pull you in like a magnet.
The unfortunate reality is whatever version you play, Deadly Premonition is a game that has not been put together terribly well. It’s clunky and dated and, at times, doesn’t seem sure of what it really wants to be. Events open up as a below-average survival horror where monsters crawl out of the ground. They make ridiculous garbling noises that would be funny if the game wasn’t trying to play things dead serious. It fails – mainly because protagonist, Agent Francis ‘York’ Morgan, is so indifferent to his predicament, you’d think he was grocery shopping rather than fending off the undead.
![]() | ![]() | ![]() | ![]() | ![]() |
Staff review by Gary Hartley (November 03, 2013)
Gary Hartley arbitrarily arrives, leaves a review for a game no one has heard of, then retreats to his 17th century castle in rural England to feed whatever lives in the moat and complain about you. |
More Reviews by Gary Hartley [+]
|
|
If you enjoyed this Deadly Premonition: The Director's Cut review, you're encouraged to discuss it with the author and with other members of the site's community. If you don't already have an HonestGamers account, you can sign up for one in a snap. Thank you for reading!
User Help | Contact | Ethics | Sponsor Guide | Links