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Sword of Sodan reviewGame: Sword of SodanPlatform: Genesis Genre: Fighting Action (Brawler) Developer: Innerprise Software |
When sidescrolling hack-and-slash Sword of Sodan hit the Amiga in 1988, critics showered it with overwhelming praise. The game's lead designer -- a fellow known as Sodan -- compared its positive reception to winning an Oscar. I won't pretend that the original game still holds up well today, but its string of memorable encounters does present a unique atmosphere uncommon to games of the era. With its emphasis on telling a story through experience instead of exposition, Sword of Sodan could be considered an early example of "games as art".| The female's physical prowess is an arbitrary reversal that fails to further female representation in gaming. Even the staunchest opponents of gender discrimination in entertainment would admit that Conan was stronger than Red Sonja. A superior method of differentiation would have been to grant the female swifter speed or alchemic skill. Such advantages would accentuate females' heightened dexterity and intelligence . . . reducing the male's attack power only makes him appear weak and sexually undesirable. I doubt any gamer, male or female, would be attracted to such a character. The value of such a design decision is spurious when viewed from either a marketing or moral perspective. Nonetheless, I applaud the developer's desire to tread dangerous ground in an unfriendly arena. The evolution of dissolution in stereotyping is not a road without its potholes . . . |
Speaking of the female, she's still fighting purple hornets. There are more of them now.

While Ivanec was fighting giant knights and falling into pits, Shardan was still fending off a never-ending horde of purple hornets. The hornets screech "EEEE! EEEE!" whenever they die, which gets pretty irritating after killing a dozen of the critters.
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