You think the idea of controlling 88 characters, each with their own standout skill, would be enough to entice me into playing 88 Heroes, but I was surprisingly unfazed after reading its gimmick. Probably thought it was going to be a cast of generic super heroes with powers seen a bijillion times before. Instead, the thing that actually grabbed my attention was a single image... of a basketball player dodging a multitude of death lasers while dribbling a ball. Now I'm in. A one-hit kill platformer, 88 Heroes plops you into obstacle courses with a barrage of hazards, such as spikes, lizard men in white suits, swinging spiked balls, exploding ducks, and so on. And from there, I realized the game had a lot more going on with it than I originally thought.
What separates 88 Heroes from similarly-designed games are its slew of goofy concepts and mechanics, mostly centered on the number 88. You have 88 minutes to complete 88 stages, and each stage has a timer counting down from 88 seconds. You're given 88 lives in the form of 88 characters with "unique" abilities, ranging from a person in a fly suit that vomits and a bat bot that freezes time when it doesn't move, to a man with a grappling claw in one hand and a coffee cup in another. Killing an enemy gives you 88 points. Collecting 88 coins allow you to revive a fallen hero. You receive PS4 trophies for scoring 8,888, 88,888, and 888,888 points. I'm not trying to be funny here, either; the devs added the number 88 to as many things as possible...
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Featured community review by dementedhut (June 18, 2017)
Now if only I had the foresight to submit this OutRun review a day earlier... |
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