Starting out as a small time reviewer and FAQ author on GameFAQs, my writing has been even more tilted toward the old school than my gaming. I enjoy games of many eras, but I always found it more compelling to write for something that hasn't been done extensively already, which often ruled out the more modern games I played as I tend to run at least a couple of years behind the facts. My Honestgamers catalogue was initially just copying over much of my old GameFAQs work, and then for a time dual submitting to both sites. But over 2015 I posted my first HG exclusives, with hopefully more to follow.
Baby steps into gaming on the phone.
It wasn't until February of this year that I got my first smartphone, I ran behind the facts in this as badly as anything. Especially for a software developer, I'm notoriously not into gadgets. But when an acquaintance and I were looking for an address after getting off the bus, weren't sure which direction to go, and he pulled out his phone and calling up navigation, I knew this is something I had to be able to do also. After that I grabbed my phone, a not-too-new and thus affordable model, namely a Samsung Galaxy Core. It runs Android, probably an older version, not sure, never looked into it.
And it actually can be.
http://www.penny-arcade.com/comic/2011/06/10 remains among my favorite Penny Arcade comics. I've never played League of Legends, but I've played plenty of freemium games, not a few of which were on Facebook. So Pokémon Shuffle was in good company, and I'm quite used to getting to play a few rounds and then having to wait for energy to recharge.
In which Sash channels Antoine de Saint Exupéry for some reason.
It looks like between the possibilities of a one shot deal and a proper return to reviewing, we've got the latter. Played through Kingdoms of Amalur: Reckoning, a 70 hour task for me as I insisted on picking up and completing every side quest I found, and there are many. The gameplay could not carry the game that far, but the lore did. Loved the setting. Would probably have wanted to see a game that did it more justice. Never going to happen, though, this one game cost about triple its budget to make, and pretty much assured the developer's bankruptcy no matter how well it did on the market.
A new Commodore 64 review. Who'd have thought.
So I see Zaxxon reviews are all the rage recently, but the Commodore 64 one wasn't tackled. To quote Eminem, this looks like a job for me. Replayed it just to refresh my memory. My Commodore's tape deck and disk drive are long dead, but the age of emulation is long upon us.
Review's short, but I think short is all that is needed here. My point was made.
...or, at least, a dormant reviewer might open his eyes and submit something new.
After a six year hiatus on the reviewing front, the writing bug bit me while getting through the last few hours of Etrian Mystery Dungeon. Here was a recent game that I had something to say about. And so I did. No guarantees if this is a one shot deal, or if it's the start of a revival, but we can always hope for the latter.
With any luck, I'll get it out of there in time to enter it into the TT. The subject is Hotel Dusk, and the verdict is significant disappointment.
Which seems to be perfectly in line with the reviews already up on the site, but it's just something that needs to be said.
Got some useful feedback on reviews that never really got any back on GF. There seems to be a largely general line through the three Moraffware reviews - not surprising as they're similar and two of them were written closely together. Some of it is "the usual" of being too technical which is no news to me and an everpresent caution light in my brain, but I was struck especially by a comment on Moraff's World where my writeup suggests a poorer game than I myself rate it in the end.