Sorry, but I haven't yet shared the information about myself that would typically display here. Check back later to see if that changes, or if I instead choose to remain an enigma.
Surprising in both good and bad ways.
So ReCore came out this week. I bought it and finished it. It did not score well with professional critics. Between review scores, Mighty No. 9's recent failure, and the $40 'kiss of death' price tag from Microsoft, I went in expecting the worst. I was very pleasantly surprised with how much fun I had.
Possibly the last great Wii U exclusive, BERSERK, some indies, and fightin'.
Tokyo Mirage Sessions #FE (Wii U) - Hey, do you like Persona 3/4? Then go play this. There hasn't been a console turned-based JPG this good since Lost Odyssey or something. Great combat system focused on creating long strings of combo attacks by targetting an enemies weakness. Much like the recent Persona game, it's very addictive. The game also offers a solid challenge, and careful character customization akin to most SMT games. The story is extremely goofy (basically artists have hidden power called Performa allowing them to use Fire Emblem characters as persona) and centers heavily on the Japanese entertainment industry. The characters are all likable. The graphics are colorful and the soundtrack is excellent. Unfortunately the budget gets stretched thin (Chapter 5 involv
Also everyone loves DOOM
Quantum Break - A serviceable third person shooter that strengthened by an enjoyable story with great acting. The combat is a lot of fun thanks to all the time powers. Freezing enemies, zipping around at light speed and creating shields help break it from the standard cover-based shooter mold. The pacing is where the game falters most - way too many "walking simulator" sections with plot dump. I also wish the environments and enemies were a little more varied. The TV show aspect is forgettable at best.
Fire Emblem, Pokken, Twilight Princess HD, more Bloodborne
Bloodborne - I've been putting a lot of hours in Bloodborne the last 2 weeks. I randomly got the itch to start a new run and went with a Skill character using the Beast Hunter Saif from the DLC. Its transformed moveset is insanely good for PVE & PVP and it probably would be broken if it weren't for its gem slots. I eventually hit a wall in Old Hunters when my level was just way too low to withstand Lady Maria. Ended up going back to my previous character in NG+ to try for all the trophies. I just need to get ending #2 and finish one more layer of chalice dungeons. I never did the chalice dungeons because I found them samey and repetitive but I'm really surprised how many unique art assests, enemies & bosses they reserved for them. Seems a bit wasteful considering the vast majority o
Stuff I've played
Street Fighter V (PS4) - Mechanically probably the best active fighter. I've easily put 12+ hours into it already and have only played as Laura & Necalli. Unfortunately it's embarrassingly rushed and only fun online. Last night the server was done for awhile and I had no idea what to do. Story Mode is a complete joke - 3-4 fights on the easiest difficulty setting, 1 round only, start with full V trigger and EX bar. Survival is ok if you're into that kind of thing (you unlock ugly colors to show off online that you beat 100 guys). The lack of an Arcade Mode or really any way to fight the CPU in a best of 3 makes no sense. I'm finding it really tough to learn characters when my only options are training mode and online fights. Especially when 90% of your opponents online are Ken & Ryu
There's still a month to kill before Street Fighter V
Tales of Zestiria (PS4) - A little over halfway in. This is shaping up to be my least favorite Tales game. I don't like the game world or story/characters - it's basically anime King Arthur. The art direction is boring. The game is jarringly inconsistent at telling you where to go next. The dungeons are occasionally frustrating (fuck the Water Shrine). The environments are big, bland, and empty. Its saving grace is the combat system - typical Tales stuff that feels mostly like a modified version of Graces. I love being able to swap the spellcasters out midbattle with the d-pad. The only problem is the camera is too zoomed in making for frequent bad angles in the cramped dungeons. And I hate when they occasionally throw in enemies that have WAY too much HP forcing you to use Armatiz
Spoilers: GOTY is not Devil's Third
01) The Witcher 3: Wild Hunt
03) Metal Gear Solid V: The Phantom Pain
04) Ori and the Blind Forest
05) Xenoblade X
06) Rise of the Tomb Raider
07) Yakuza 5
08) Axiom Verge
09) Fallout 4
10) Mortal Kombat X
MKX is a robust fighter full of content in a pretty weak year for fighting games. I'm not a big fan MK's rather simple button tap movements, but it's still a pretty damn good fighter in a series that was a joke not long ago. The story campaign is actually good. Fallout 4 I wrote 2 whole blog posts about. Huge, open world RPG that although is still pretty damn fun ultimately disappoints with simplified RPG elements and dated mechanics. Axiom Verge is a delicious mix of old school Metroid & Contra with interesting pixel art and a fantastic soundtrack.