The best moments in Perception are unscripted and accidental, but they absolutely work in service to the game’s big hook. Cassie, the protagonist, is blind. Even so, she has chosen to pick her way through an abandoned mansion that repeatedly crops up in her dreams. Rather than fumble around in a blank screen, she learns to navigate by way of echolocation (using sound distortion to provide little fleeting pictures of her surroundings, mapped out by volume sources). She’s somewhat aided by the environment, which offers up cues like swirling wind or dripping water, but her main asset is her cane. She can tap it to gain a ripple of temporary sight.
The little waves of vision her cane provides render the most innocent of household objects momentarily sinister. A snatched glimpse at some furniture from the wrong angle briefly gives the impression that someone is waiting silently in the darkness for you. Billowing curtains alert you to ethereal movement that didn’t exist until a few seconds ago, and vanish from view just as quickly as they appeared. When you're put in an uneasy state of mind and that existence is coupled with the uniquely limited visibility of the exploration, it becomes remarkably easy to spook Cassie and, therefore, yourself. So it’s a shame Perception rarely ever manages to put you purposefully on edge.
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Staff review by Gary Hartley (July 05, 2017)
Gary Hartley arbitrarily arrives, leaves a review for a game no one has heard of, then retreats to his 17th century castle in rural England to feed whatever lives in the moat and complain about you. |
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