If there's one definite thing I learned during my early adventures into virtual reality gaming, it's that characters relentlessly rushing towards, and sometimes through, my face give off a bizarre sensation; even more when it's someone or something with a quirky design. Having said that... and against my better judgement... I decided to play Verti-Go Home, a first-person endless runner game where oddball characters and objects are programmed to rush toward, and sometimes through, my face. After seeing a brief trailer, I was immediately drawn to the strange visuals and wanted to download the game purely on that first visual impression, gameplay be damned. And upon my first playthrough, Verti-Go Home was what I hoped for on a graphical level: weirdness overload.
As I auto-traveled forward on long stretches of poles and through tunnels, both allowing me to rotate completely around them as a strafing maneuver, I was visually assaulted; flying right at my face, usually in the span of a few seconds, were giant dancing skeletons, giant daggers, giant wads of cash, giant mushrooms, giant cacti, giant sugar skulls, and giant match boxes... to name a few. If those weren't random enough, the surrounding surfaces and background scenery also got in on the mindtrip. One moment, I was traveling on a purple pole road as strobe lights filled the sky and blue asteroids littered the backdrops, and in another instance, I was in a see-through, psychedelic tunnel with huge bull skulls, buzz saw skulls, and... pallets? All this while a techno soundtrack of wavering quality blared through my ears.
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Community review by dementedhut (March 28, 2019)
Now if only I had the foresight to submit this OutRun review a day earlier... |
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