In 1992, the hills were not yet silent and evil hadn't found its residence. Instead, for psychological kicks, we traveled to an old mansion full of Lovecraftian nightmares. Zombies prowled the hallways, an amorphous creature devoured anyone who entered the bathroom, fish people swam in a cavernous basement and bird monsters patrolled the exterior.
As for you, well, you were no one special: either an investigator or a niece of the man who owned the house. Your only combat training consisted of rudimentary gun skills and the knowledge that swinging a sword injured things. Otherwise, you were nothing more than an underdog who may well be some hellish beast's next meal.
Alone in the Dark set standards and defined survival-horror conventions. For instance, the cinematic camera angles you see in titles like Resident Evil and Silent Hill started here. As with those games, you occasionally struggle with camera positioning, but it's definitely not as nightmarish in Alone. The worst I encountered in my playthrough involved a room full of ghostly dancers. Upon playing a certain record, the once-dormant, spectral couples commence dancing, thereby allowing you to grab a key they previously blocked. You have to traipse carefully, though, because a single touch from a ghost kills you. Midway through the room, the camera decides to change perspective and sometimes screw you over. Thankfully, this is the only case of extremely terrible camera positioning.
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Featured community review by JoeTheDestroyer (October 01, 2017)
Rumor has it that Joe is not actually a man, but a machine that likes video games, horror movies, and long walks on the beach. His/Its first contribution to HonestGamers was a review of Breath of Fire III. |
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