Streets, alleyways, construction sites, and schools have erupted into chaos and violence, and the reason for this sudden outburst of thuggery is because of one instigator, a man who goes by the name Slick. Staying true to its title, River City Ransom literally begins with a ransom note screen, where it states that Slick has taken an entire high school hostage, along with one of the protagonists' girlfriends, and that his numerous gangs will continue to run rampant through the city unless demands are met. Who did Slick sent this letter to? What demands? Why aren't the police getting involved? Who cares. This is a beat 'em up, so the only thing you need to know is, yes, you get to pick up heavy objects and beat people over the head with them.
Granted, the game's plot synopsis is pretty heavy for an NES title, and you're basically controlling a high school student that engages in blunt force combat, with the help of steel pipes, brass knuckles, and tires, against countless other high school students. However, what little serious tone RCR had is intentionally tossed out the window when you trade fists and kicks for the first time. Characters are depicted in a super deformed style, and whenever someone gets injured, they make the goofiest facial expressions. The light, oddball mood doesn't end there, as thugs usually shout "BARF!" and "BIFF!" when whacked, some run away in fear if you mess with them too long, and you can even pick up an unconscious punk and beat another enemy with them, as if wielding a pipe.
The amusing visual format mixes especially well with the combat, which is very fast-paced and often hectic; every character has the ability to run, meaning opponents are constantly dashing right at you with deadly weapons they'll either swing or toss, forcing an immediate reaction on your part. And with different, random gangs meeting you whenever entering a new screen, you'll never know how ruthless the beatings get until you're in the midst of the action, as each gang act as various stages of difficulty. Considering a limit of two enemies are allowed on screen at any given time, due to potential mass slowdown and flickering, the level of liveliness on display is admirable. There's even a block system, though very primitive, where you can block an enemy attack, and vice versa, if you hit the attack button as they're striking.
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Community review by dementedhut (February 23, 2017)
Now if only I had the foresight to submit this OutRun review a day earlier... |
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