Quackshot Starring Donald Duck (Genesis) review"A decent time, but not all it's quack--never mind." |
Crow. It might be the main reason I don't love Quackshot like I used to, or like I thought I used to. It was important to me that I revisit this old favourite, as it was always a lock for a top spot on my list of the best Sega Genesis had to offer, and for my list of top mascot platformers across all systems. Let's fire up Donald's classic, greed-motivated quest and feel the magic once more, I thought. But before I did so, I somewhat absentmindedly perused the two reviews for the title on this very site -- both efforts from folks I know in the hardscrabble reviewing game. GUTS raved that the game was "kickass." Hear, hear! Then I read Jason Venter's lukewarm take, and scoffed, like, out loud. What was the matter with this fool?
So anyway, I replayed the game after that. And, well...
Goddamn it, Venter.
He was kind of right! (I hope he's not reading this.) And thus: crow. We know that there are oldies that age well, and those that do not. Quackshot does not; however, that isn't to say it's not a decent, cutesy platformer with its share of positives. It's just not the crowning Disney achievement that our rose-tinted Ray-Bans had us believing it was. It's not the second coming of Castle of Illusion. (I'm right about that one -- I held my breath, replayed it, and it still stands up, I promise.)
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