It's no secret that a huge chunk of Alien games, especially the recent batch, are usually focused on Colonial Marines slaughtering waves of Xenomorphs with loud, powerful weaponry. The concept just easily translates into a video game. That's why 2014's Alien: Isolation, a first-person sci-fi adventure, sticks out so effortlessly from the others, for its willingness to go in a different direction by copying the tone and atmosphere of the original 1979 movie; the protagonist is up against a single, ghastly, formidable foe that can end her life instantly, and the only form of defense she has are makeshift items and weapons that, at best, force the slimy, phallic creature into a vent.
As Amanda Ripley, daughter of the first film's protagonist, you're on board a space station in what was originally meant as a form of closure for her mother's disappearance. However, what awaits her is a ruined residency fallen to disarray, with barely-lit rooms, graffiti-covered walls, body bags aplenty, and dark silhouettes scampering off in the distance. All this while clear references to the films are spotted everywhere, from the steely, cold look of corridors, to the bulky designs of spaceships and the station. Moreover, Isolation passionately mimics the original film's depiction of the future with late-1970s technology: thick computer monitors, tape cassettes, and a ridiculous amount of flashing buttons on everything. Loading screens showcasing the space station exteriors even have film grain overlay, which actually makes it as if you're staring at real objects.
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Featured community review by dementedhut (November 06, 2017)
Now if only I had the foresight to submit this OutRun review a day earlier... |
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