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mariner Welcome to my blog. I'm sort of new to this whole blogging thing, so I haven't figured out how to update my custom greeting. That, or I am just lazy and don't really care. Either way, you're stuck looking at this stupid message and you know what? I don't care! That's right: I don't care! Otherwise, I'd obviously edit this out. But, uh... yeah. I didn't. Or did I?

Title: Mega Man 9 rocks
Posted: September 24, 2008 (03:16 PM)
So is anyone else playing the Game of the Century? Well, ok, maybe that's a little overboard, but GotY easily! Definitely worth the 10 bucks, and then some. Sure, I've only beaten 2 bosses so far (hey, I may be old school, but I still suck at videogames ), but I've at least seen all the levels, and I'm more than satisfied.

It's not just the oldschool graphics and square wave music. Sure, all that stuff is neat (although the slow text rolling at the store or cut scenes is annoying), but the game has the feel of older games. You're meant to replay the levels. You're meant to master the game thoroughly. And the challenge level has been designed to suit that. It's hard. It's very hard. But not insurmountable. And easy to master once you know how. And still enjoyable once you master it. Thankfully, Capcom remembered that you need more than just being in 3D. It's almost constant challenge, all the time. Constant motion. No collecting items. Very few puzzles. Just different dangers linked together for 5 minutes at a time.

And as far as I can tell, they hit all of that as close to perfectly as possible. Sure, this is based on only one day of playing, but I haven't seen a poorly designed level. I haven't had any complaints about the cheapness of a stage or a boring stretch or whatever.

I also haven't had any complaints about everything being stale, either, which was probably my biggest fear. After all, that was MM6's biggest problem, despite being a pretty decent game on its own. But it seems like the 15 year hiatus worked out well for them. The levels themselves are all varied. They all have some pretty neat stretches to them. They all work well. The uniqueness isn't limited to a gimmick like making one of the robots female or having Dr. Light be the decoy for Wily this time around. It's truly a unique and inspiring game on its own merits, based solely on the gameplay.

You hear that Nintendo? Time to put Zelda in stasis for 15 years!

Ahem, sorry for that So, anyway, my first impression is that this game is one of the best Mega Man games ever. We'll see if that still holds up after multiple playthroughs and seeing the Wily stages and seeing how the boss weapons work out throughout the game. But as it is, I can't see too many major complaints out of this.

Buy this game. Now.
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Recent Contributions

Users with accounts on the HonestGamers site are able to contribute reviews and occasionally other types of content. Below, you'll find excerpts from as many as 20 of the most recent articles posted by mariner. Be sure to leave some feedback if you find anything interesting!

Type: Review
Game: Fire Emblem: Path of Radiance (GameCube)
Posted: September 07, 2008 (02:59 PM)
Fire Emblem: Path of Radiance is the epic story of a rag tag band of mercenies fighting their way through a seemingly endless horde of RPG cliches. You've got Ike, the insecure, immature, but inherently heroic young lad with daddy issues who becomes the all powerful, ultimate source of good in the world. He is accompanied by his younger sister who wastes no time getting kidnapped, and who also has a mysterious (sigh...) medallion given to her by their dead mother. You'll also meet the Catholi...
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Type: Review
Game: Prince of Persia: The Sands of Time (GameCube)
Posted: January 08, 2008 (06:49 PM)
Prince of Persia is one of those games in which the plot is created around the necessities of gameplay. You've got yourself a linear action adventure game that involves a ton of environmental puzzles. In other words, the majority of this game is figuring out how to get from here to there. And that's kind of boring if there's no danger, right? But if you're trying to cross a giant chasm, what happens if you fall? There has to be some balance between the danger and giving the player a chance....
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Type: Review
Game: Mario to Wario (SNES)
Posted: December 09, 2007 (11:35 AM)
It's a beautiful day, and you're out taking a pleasant stroll and communing with nature. But your whole day is about to be ruined, as some douchebag decides it'd be absolutely hilarious to drop a bucket on your head. Due to your stubby and useless arms, you just can't get that thing off. Blind and helpless, what do you do? Sit and wait for help, act nonchalant about having a bucket stuck on your head, call out? Not if you're Mario, who feels the best course of action is to blindly walk forward i...
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Type: Review
Game: Battalion Wars (GameCube)
Posted: April 17, 2007 (06:29 AM)
Late in the GameCube's life, Nintendo started funding all sorts of different types of games from random companies. Some turned out pretty good, some were terrible. Predictably however, they all bombed sales-wise. The good news though is that means they became dirt cheap real quick, and thus allowing those of us who are fairly cautious about these sorts of things a chance to try them out with minimal risk. Battalion Wars, needless to say, is one such game. And though it shows plenty of the r...
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Type: Review
Game: The Legend of Zelda: Twilight Princess (GameCube)
Posted: March 10, 2007 (12:04 PM)
[Warning: this review isn't exactly meant to be a stand alone review for someone who's never played the game before. If you're looking for descriptions of the game or basic overviews, get out, as you'll find none of that here. This review's long enough already.]
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Type: Review
Game: Mega Man (NES)
Posted: October 15, 2006 (03:21 PM)
First in a legendary series, multiple great concepts, spawned some of the best action platformers ever, blah blah blah. Who cares? Yes, this is the first game in a series that is almost as synonymous with the NES as Mario and Zelda. Yes it may have been revolutionary in its time. But this is 2006, not 1987, and there are a grand total of six NES Mega Man games to choose from. And so how does this one stack up against the others? To be blunt, it doesn't. At all.
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Type: Review
Game: Lufia II: Rise of the Sinistrals (SNES)
Posted: September 17, 2006 (05:58 PM)
Do yourself a favor and go check out Lufia II's world map. Looks rather pathetic, doesn't it? Whether by water, mountain, or random towers, the entire world is divided into tiny chunks that contain exactly one town and one cave/tower/dungeon of some sort. These chunks are strung out in a giant circle, so that you are forced to visit one after another, in succession. And visit them in succession is what ...
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Type: Review
Game: Super Mario Sunshine (GameCube)
Posted: July 08, 2006 (09:12 AM)
It took six years to come up with a sequel to Mario 64. Six years. You'd think that would be enough time to make sure they'd get it right. After all, this is the latest in Nintendo's largest and arguably most important franchise, so it certainly deserves special devotion. How, then, can we explain what happened here? How did Nintendo possibly come up with a game that is so, well, forgettable? I mean, I'm not really a fan of Mario 64. I think the concept was excellent, but the execution a ...
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Type: Review
Game: Metroid: Zero Mission (Game Boy Advance)
Posted: May 24, 2006 (08:08 PM)
It is the start of one of the most cherished franchises, one that spawned sequels many consider to be among the best games of all time. It's ending surprised everyone, becoming one of the most iconic moments in gaming history. It is ingrained into our collective consciousness, an experience anyone who plays games knows about. And it's a bad game. Yes, you heard me. The original Metroid was nearly unplayable thanks to some poor decisions, limitations in the hardware, and simply awful design ...
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Type: Review
Game: F-Zero GX (GameCube)
Posted: March 12, 2006 (06:41 PM)
I don't care too much for racing games. I have a car; why would I need to pretend to have a different one? However, my car can't break the sound barrier. Nor can it hover above roads that twist, defy gravity, or are built miles above the Earth. So while Gran Turismo would make me yawn, F-Zero always piques my interest. Not only is it different in terms of style, but different in terms of gameplay. Nintendo and Sega, thankfully, understood this, and it shows in F-Zero GX. Fast, furious, an...
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Type: Review
Game: Secret of Mana (SNES)
Posted: January 29, 2006 (11:36 AM)
I'm really starting to wonder what's with Squaresoft. Many call them the best RPG developer, while others claim they're an overrated piece of fecal matter. Me, I'm still confused. The Final Fantasy series has proven to be a deep and breathtaking series, constantly reinventing itself and consistently providing a quality experience. Yet Chrono Trigger, often considered to be the best RPG of all time, let me down severely, being nothing more than a bland game doing nothing special. And now Sec...
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Type: Review
Game: Skyblazer (SNES)
Posted: January 22, 2006 (06:40 PM)
I've noticed that the platformer genre really started to get stale on the SNES. Sure, Mario World was more than adequate, and there were a select few other gems as well. But unfortunately, the vast majority of them seemed to be the same thing over and over - slow moving cute fluffy animals in generic worlds with average gameplay at best and wild swings in difficulty. Imagine my surprise to find a hit, not in Nintendo or Capcom, but in Sony. They certainly weren't a major player back then, an...
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Type: Review
Game: Soul Blazer (SNES)
Posted: January 22, 2006 (06:35 PM)
Some people call Zelda an action/RPG. Although Zelda has elements of both genres, it is much more than that, and is in reality a completely different genre. Soul Blazer, often compared to Zelda by those that have actually heard of it, is not. It is a simple blend of action and RPG, combining the two rather than creating something new. Such an attempt, blending two incredibly different styles of gaming, seems doomed to failure. Yet, despite the seeming impossibility, I find Soul Blazer to be a s...
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Type: Review
Game: Sonic the Hedgehog (Genesis)
Posted: January 15, 2006 (02:34 PM)
You can imagine my surprise when I played this game for the first time since I was a kid. You mean this was supposed to be Mario's biggest rival? This was the game the Nintendo haters trumpeted? Well, ok, I take that back. This isn't a bad game after all. Or, at least most of it isn't. But it's also not exactly great either. Or, once again, at least most of it isn't. It's a game that doesn't know what it wants to be, trying to move in too many directions at once. And while some o...
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Type: Review
Game: The Legend of Zelda: A Link to the Past (SNES)
Posted: January 08, 2006 (12:33 PM)
How does one write such a review? How does one begin? We can start by declaring this one of the three best games available on the SNES. Its game mechanics are all but flawless, creating a smooth and exciting game that never slows down or gets boring. We can compliment the somewhat unique design, the essence of which was never quite captured by the numerous clones it spawned. And we can gush over all the little cool things, like the epic story and excellent rendition of the Overworld theme. ...
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Type: Review
Game: Lufia & The Fortress of Doom (SNES)
Posted: October 25, 2005 (04:33 PM)
Would you believe this was my first SNES game? And also my first RPG? Hard to believe, considering it's not all that popular. But it was, and I quite enjoyed it. I was practically obsessed, and the Lufia series is still one of my favorites. Looking back, though, I find it hard to believe I could stand it. The game, so promising in story and direction, is almost unplayable. Which is extremely sad, because it is a charming, well thought out idea that deserves far more respect than this game...
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Type: Review
Game: Pokemon Red (Game Boy)
Posted: October 22, 2005 (05:22 PM)
It's no surprise that this game was as successful as we all know it to be. To me, it's obvious that Nintendo has something special here, something that could (and quite clearly did) make everyone fall in love with these cute little critters. After all, the game's certainly not popular on its own merits. Despite the rash of high scoring reviews, it's pretty obvious that the game has some serious flaws in it. Yet that hasn't stopped it from being a success. Heck, it didn't even stop me from t...
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Type: Review
Game: Pinball (NES)
Posted: October 08, 2005 (09:09 AM)
What a stupid, stupid game. Itís pointless, itís repetitive, itís old, itís simple, itís unrealistic, and itís short. If I wanted to play pinball, I would play pinball, right? Or I would at least play a game that simulates it well. Why would I want to dig up this old fossil? Stupid, right? Perhaps. I keep telling myself that, but something inside me just doesnít listen. And I keep playing it. And playing it. I shouldnít though. Itís not really a good game. Or at least it shouldnít be. But it is ...
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Type: Review
Game: The Legend of Zelda (NES)
Posted: October 08, 2005 (09:07 AM)
This review is not unbiased. This review will not try to claim that a critical look at every factor can tell you exactly how good the game is. Because it doesn't matter. Any minor quibbles or technical limitations are lost in the glorious essence contained within this cartridge. For in this cartridge lies the origins of the only videogame franchise I truly care about. And just as importantly, it contains the heart and soul of this Zelda franchise, far better than any of the other games. It...
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Type: Review
Game: Bokosuka Wars (NES)
Posted: September 24, 2005 (04:08 PM)
You'll find no attempts at a witty introduction here, as I'm sure you heard them all already. The constant declarations of "Worst Game Ever," the ridiculous "I'd rather promote massive bodily harm on myself than play this again," and the ever annoying "what kind of illegal substances were the developers ingesting?" have been told far too often. Besides, none of them are true. The developers weren't in an altered state, just lazy and unaware of one or two major design flaws. Playing the game ...
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