Voyage (PC) review
As a hardened, war-torn veteran of Delphine Softwareís Another World and ilk, I looked upon the steady resurrection of the cinematic adventure in equal parts awe and horror. Iíve seen things, nameless reader, things you wouldnít believe. So I wasnít particularly heartbroken that a decent slice of this generationís take on the niche genre have left the sadistic chain reaction of trial-and-error deaths on the cutting room floor, instead investing all that untapped effort into environmental storytelling. Thereís been some outstanding examples of this over the last handful of years and, based on artistic merit alone, Voyage could roost comfortably among the best of them.
The game is beautiful. Breathtakingly so at points, as it has you progress through the rapidly changing vistas of an alien planet. You have to poke through what seems to be the ruins of a forgotten world, drinking in what it could have been and what might have happened to it vicariously. You donít have the luxury of making discovery your priority; youíre a pair of marooned survivors holding steadfast to the video game norm that salvation is somewhere to the extreme right. This takes you through sunlight-choked forests populated with fungus spores that retreat into the safety of the earth if you draw near, then pop up again behind you once youíve moved on. Massive structures built in the middle of a river have meticulously carved stone slabs that sink slightly into the water when you place any kind of weight upon them. Is it by design, or is it the unfortunate consequence of neglect? You can only guess. Exhausting stretches of desert have you stumble down massive sand dunes in the background so you can explore a forgotten trail in the foreground.
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